De_glace is set on the north pole, where one of the bombsites is in the center of a research base settlement and the other one is on a cargo ship, or a crab fishing ship. The terrorist have arrived with their plane to destroy the scientist's home and blow up their ship (the scientists like to go fish some crab in their free time to make up for the low salary).
The idea behind bombsite A is that one CT is going to be playing outside the ship, watching the side lane, while the other one is going to be inside the ship itself.
The way bombsite B is supposed to work is: one CT will play behind the site from the overwatch position and spot for information, while the other CT will be playing Inside the bombsite. Middle can be watched by one CT.
Middle gives access to the B squeaky as well as A short.
Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=919675967
Overview image:
Callouts:
Screenshots:
V4 Change Notes:
- Added a second entrance to Upper B for the CTs so now getting smoked off is not an issue.
- Changed squeaky door speed.
- Terrorists entrance bridge to the ship has been replaced with a Blue Container so they can now safely cross.
- One of the T entrance drops on the ship has been replaced with a slope.
- Added a low crate at the front of the ship as minimal cover for CTs playing there.
- Orange dev texture replaced with a flat and reflective orange texture.
I will update the workshop version right after I finish the radar file and pack up everything.
Here is the WIP thread from the 3d forum: