Slightly saddened by the lack of any hostage rescue entries, I've decided to enter cs_cult, a bit of a cs_ thought experiment that's been sitting in one of my sketchpads for far too long. I've designed it to try and appeal to 5v5 competitive types, by spreading the hostage spawns similarly to bomb sites. The tricky part is then balancing the CT's return journey, but through a few one-way drops and boosts and things I think it works on paper.
The theme will involve rural cabins, woodland, a lake and some cliffs.
I'm still working on de_brutal so if that's finished by October then great, but cs_cult will be my focus for the competition. I'll knock a gray box together tomorrow (disclaimer: if it plays shitty in the gray box I reserve the right to turn my full attention back to Brutal :P).