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[HL2/HL2DM] Hologram Animated Weapons/Items Models/Plus Map

  • gtamike_TSGK
  • May 20, 2017 at 10:07 PM
  • gtamike_TSGK
    • May 20, 2017 at 10:07 PM
    • #1

    Download Link: http://gamebanana.com/maps/195378

    Video: https://www.youtube.com/watch?v=nFkaF7lua3o (Hologram Version)

    These custom Weapon Models are only for SDK Mappers to use and put into their maps.

    The weapons and items hover, turn etc like the Quake and Unreal Game's.

    Note: Non mappers can try out the test map called: custom_turning_weapons_holo.bsp and called: holo_slam_grenade_spawns_patch.bsp ------------------------------------------------- The .VMF is also available to help mappers setup the custom weapons for their maps. Extract the .zip file and place the folder called "hl2mp" into your "Half-Life 2 Deathmatch" Folder.

    E.G. C:\Steam\steamapps\common\Half-Life 2 Deathmatch

    Or wherever you have your game installed. ------------------------------------------------- Have Fun and inform other mappers about these new Custom Animated Weapon/Item Models so they can use them. ------------------------------------------------- Optional: Add Credit if you use these models :D

    12 Skins to choose from[Blocked Image: http://files.gamebanana.com/img/ss/maps/591072f83cf62.jpg]

    Skin_colours_RGB0 0 0 //White (skin0) Name:White224 97 12 //Orange (skin1) Name:Orange0 58 117 //Dark_Blue (skin2) Name:Blue_a23 131 210 //Light_blue (skin3) Name:Blue_b1 116 21 //Green (skin4) Name:Green_a0 94 47 //Other_green (skin5) Name:Green_b81 103 48 //Light_green (skin6) Name:Green_c100 57 179 //Purple (skin7) Name:Purple2 238 173 //Ghost (skin8) Name:Ghost73 11 1 //Dark_Red (skin9) Name:Red236 167 23 //Gold (skin10) Name:Gold0 0 0 //Transparent (skin11) Name:Transparent

  • blackdog
    • May 20, 2017 at 10:44 PM
    • #2

    Pretty cool, although not sure I would ever use it as it's quite out of the context of the HL2 world.

    What I wanted to do when I was thinking of making HL2DM maps, was to place a spotlight above to make obvious weapon and items pickups, and turn the light off (or change color) during the cool down before respawn.

  • gtamike_TSGK
    • May 21, 2017 at 9:27 AM
    • #3
    Quote from blackdog

    10 hours ago, blackdog said: Pretty cool, although not sure I would ever use it as it's quite out of the context of the HL2 world.

    What I wanted to do when I was thinking of making HL2DM maps, was to place a spotlight above to make obvious weapon and items pickups, and then the light off (or change color) during the cool down before respawn.

    Thanks. Yeah the spotlight feature you're talking about is in the 2nd VMF file (holo_slam_grenade_spawns_patch)

    The main reason I made this model pack is because I'm porting my Black Mesa Deathmatch map to HL2DM.

    It's in the style of the Quake and Unreal games. There's videos and screenshots in the link below. In my opinion the gameplay is perfect with classic jump pads, PowerUps etc. :)

    http://gamebanana.com/maps/190689

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