1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] de_glace (WIP)

  • NikiOo
  • May 6, 2017 at 10:25 PM
  • NikiOo
    • May 6, 2017 at 10:25 PM
    • #1

    De_glace is set on the north pole, where one of the bombsites is in the center of a research base settlement and the other one is on a cargo ship, or a crab fishing ship. The terrorist have arrived with their plane to destroy the scientist's home and blow up their ship (the scientists like to go fish some crab in their free time to make up for the low salary).

    The idea behind bombsite A is that one CT is going to be playing outside the ship, probably sniping the bridge, while the other one is going to be inside the ship itself.

    The way bombsite B is supposed to work is: one CT will play behind the site from the overwatch position and spot for information, while the other CT will be playing Inside the bombsite. Middle can be watched by one CT.

    Middle gives access to the B squeaky as well as A short.

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=919675967

    Overview:


    Screenshots:


    This is my 5th map and I want to finish it and make it look awesome.

    Known issues:

    - Seems a little too T-sided after testing with bots.

    - There is very little clipping done in this early stage of development.

  • NikiOo
    • May 8, 2017 at 9:55 PM
    • #2

    De_Glace V2 Update:

    Here is the new overlay:

    I made some changes to T spawn in order to make it more spacious and to adjust timings:

    CTs now have more time to take positions on the bombsites and 2-3 extra seconds on middle. Also the sight line from Outside B and the entrance to the ship on T spawn is broken. This way if the CTs make an early aggressive push on B, they won't know if there are any Ts outside A. I think this is a good addition.

    I also changed the water to this one:

    It fits the theme a lot more and adds a nice arctic vibe to it.

    I also experimented with some detailing on this building,

    inspired by this:

    I like to have something pretty to look at when I am testing my map so there you go :D

    Won't do any further detailing until I am done with the layout.

    How do you like those snowy shades on the building by the way?

    And that custom crate I made with brushes, I won't use it in the map. I was just trying out some stuff. I will make my own props.

    So that's it for now. Slowly making progress. Here is the whole gallery:

    It's been updated on the workshop as well so you can check it out.

  • NikiOo
    • May 12, 2017 at 1:23 PM
    • #3

    Decided to change the theme of the buildings:

    Inspired by this:

    Slight changes to the layout:

    - Sight line from CT spawn to upper B shortened.

    - B site cover changed.

    - Connector from CT to Mid and B reworked.

    V3 coming soon to the workshop.

  • NikiOo
    • May 13, 2017 at 6:50 PM
    • #4

    V3 is on the workshop with little changes and it's clipped: http://steamcommunity.com/sharedfiles/fi…s/?id=919675967

  • Rad
    • May 13, 2017 at 10:02 PM
    • #5

    I would recommend you not to go with Arctic theme beacause there are too many popular maps with same theme in works right now (Outpost,Subzero and one more that i dont rember name of).

    I havent tested layout so i cannot judge but i like that ship bombsite idea,lets see how it turns out.

  • NikiOo
    • May 14, 2017 at 11:57 AM
    • #6
    Quote from RAD

    13 hours ago, RAD said: I would recommend you not to go with Arctic theme beacause there are too many popular maps with same theme in works right now (Outpost,Subzero and one more that i dont rember name of).

    I havent tested layout so i cannot judge but i like that ship bombsite idea,lets see how it turns out.

    Didn't know about that. I've only heard of Subzero. I'll see what other arctic maps are in the works as you are saying and maybe I'll reconsider if mine has nothing to stand out from the rest.

    About the ship bombsite, I saw an image of a crab fishing ship, I thought that would make an interesting bombsite.

  • Rad
    • May 14, 2017 at 12:05 PM
    • #7

    and https://steamcommunity.com/sharedfiles/fi…rchtext=Outpost

    These are two beside Subzero that i know about,maybe make it tropical theme like Seaside,it could fit your idea

  • NikiOo
    • May 14, 2017 at 12:08 PM
    • #8

    I'll see what I can do about the theme.

    Looking to get a playtest soon.

  • NikiOo
    • May 14, 2017 at 12:30 PM
    • #9
    Quote from RAD

    23 minutes ago, RAD said:

    Damn this guy is doing pretty well :D. Don't know if I'll be able to contest with him. Also this is an entry level map for me and I am not aiming for an operation.

  • Rad
    • May 14, 2017 at 5:15 PM
    • #10

    The thing i hate when your map doesnt get in operation is that you will play couple matches while playtesting and it will be dead for a lifetime.

  • NikiOo
    • May 24, 2017 at 9:32 AM
    • #11

    I really want to take part in the MapCore 2017 mapping contest but I don't think this map fits the criteria since it's already been released on the workshop and has a complete layout and a set theme. If it does not, then I will have to put it on hold for some time.

  • FMPONE
    • May 24, 2017 at 9:53 AM
    • #12
    Quote from NikiOo

    20 minutes ago, NikiOo said: I really want to take part in the MapCore 2017 mapping contest but I don't think this map fits the criteria since it's already been released on the workshop and has a complete layout and a set theme. If it does not, then I will have to put it on hold for some time.

    You're not very far along. You can participate if you want.

  • NikiOo
    • May 24, 2017 at 2:47 PM
    • #13
    Quote from FMPONE

    4 hours ago, FMPONE said: You're not very far along. You can participate if you want.

    So I can participate with this map? That's awesome! Thanks for the reply.

  • NikiOo
    • May 25, 2017 at 2:39 PM
    • #14

    How do I add my map to "The Official Event Forum" for the contest? Should I make a new thread?

    Edit: I made a new thread.

  • NikiOo
    • May 25, 2017 at 3:41 PM
    • #15

    V4 and future updates in the contest forum:

  • NikiOo
    • May 31, 2017 at 10:21 AM
    • #16

    Playtesting with TopHATTwaffle on Friday, June 2, 2pm – 4pm.

    8v8 Casual playtest.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™