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[CS:GO][WIP] de_yacht (demolition mode)

  • tchick
  • May 1, 2017 at 5:13 PM
  • VIOLATION
    • May 15, 2017 at 9:06 PM
    • #21
    Quote from BlueoVerse

    5 minutes ago, BlueoVerse said: Wow, seems like a total rip-off. But, yacht is a yacht, right?

    Considering our layout and custom content is entirely original (with the exception of some borrowed assets from resort) and that the three of us hadn't heard of the map before starting I'd say it's a bit silly to call our map a "total rip-off". Taking into account all the countless maps that have been made for Counter-Strike over the years I'd say it'd be a bit impossible to create something now that's 100% original and not similar to any other map created. So yeah I'd say it's obvious there are similarities considering both are set in the same theme/setting, but calling our map a total rip-off would be the same as calling Cache a total rip of any other old Chernobyl-based map (ex: http://gamebanana.com/maps/79849)

  • VIOLATION
    • June 17, 2017 at 7:55 PM
    • #22

    By the way, Yacht has been released/finished for the contest deadline of June 17th.

    [Blocked Image: http://i.imgur.com/Qc52lnK.jpg]

    [Blocked Image: http://i.imgur.com/I4dWkOu.jpg]

    [Blocked Image: http://i.imgur.com/nNlbPD4.jpg]

    [Blocked Image: http://i.imgur.com/TZqAVde.jpg]

    [Blocked Image: http://i.imgur.com/PVqbGTb.jpg]

    You can download it here: http://steamcommunity.com/sharedfiles/fi…s/?id=906991448

  • Squad
    • June 17, 2017 at 8:49 PM
    • #23

    Congratz and good luck with the contest! It looks very nice overall :)

  • tchick
    • June 17, 2017 at 11:04 PM
    • #24

    GG to my team! The map still need some heavy optimisation, there are some huge fps drops (at T spawn the whole map is in line of sight and I didn't find a way to fix that for the moment) and some art pass, I'm still not happy with the overall color scheme, some textures lack detailing. We will probably update it after the end of the contest... If I still have the energy to work on it, it was pretty time consuming! Thank you all for the support !

  • blackdog
    • June 18, 2017 at 10:12 AM
    • #25

    I was expecting a day setting, seems a bit too dark, doesn't make justice to the great art you have there.

    Other than that grats for the release and good luck!

  • tchick
    • June 18, 2017 at 10:58 AM
    • #26
    Quote from blackdog

    44 minutes ago, blackdog said: I was expecting a day setting, seems a bit too dark, doesn't make justice to the great art you have there.

    Other than that grats for the release and good luck!

    I voted for daytime at first, my team did prefere night, we were thinking of making 2 versions... maybe one day!

  • Pivac
    • June 18, 2017 at 12:56 PM
    • #27

    Stunning visuals, well done. I agree with blackdog that day setting looks and feels better, though.

  • Guni
    • June 18, 2017 at 1:13 PM
    • #28

    Love the look so far, personally preferred the day time version as there was more visibility on details etc. Some of the hulls textures on the ship would have a bit of gloss to them as well (i think). Keep up the great work!

  • 'RZL
    • June 18, 2017 at 2:19 PM
    • #29

    Well I for one like the night theme.

  • JimWood
    • June 18, 2017 at 2:44 PM
    • #30

    Looks great lads!

  • Serialmapper
    • June 18, 2017 at 5:35 PM
    • #31

    nice water texture

  • Squad
    • June 18, 2017 at 5:49 PM
    • #32
    Quote

    3 hours ago, 'RZL said: Well I for one like the night theme.

    Me too. It's more atmospheric imo.

  • will2k
    • June 19, 2017 at 4:22 PM
    • #33
    Quote from tchick

    On 6/18/2017 at 1:04 AM, tchick said: The map still need some heavy optimisation, there are some huge fps drops (at T spawn the whole map is in line of sight and I didn't find a way to fix that for the moment)

    I called a guy who knows a guy who knows another guy and he said there might be a solution to your problem

    I had a real quick run in your map and both CT and T spawns are greatly dropping in fps; the map is mostly prop-based, something that could be turned to your advantage instead of being an overhead burden.

    The magic word here is occluders.

    Use them in both CT and T spawns to cull as much props as possible and try to maximize their area for the maximum effect.

    Another thing to do is double down on areaportals; you added couple of areaportals around the map but many doorways and room entrances are still without ones.

    A third thing you could do is have a big outdoor areaportal from one edge of the skybox to the other while neatly tracing the contour of the ship in the middle; this way the view frustum culling effect should kick in when the player is at either spawn sites (the system should be tested to see if the gains in fps are important, otherwise abandon it)

    Lastly, make sure to have aggressive props fade distance for all small and trivial props; it helps a lot with fps issues.

    The theme and art are really nice and the overall atmosphere is relaxing :)

    I liked the easter eggs in the form of art/paintings on the wall and the "shameless plug" in the magazines and the small blue cube :D

    Good luck

  • blackdog
    • June 19, 2017 at 4:43 PM
    • #34
    Quote

    On 2017-6-18 at 2:19 PM, 'RZL said: Well I for one like the night theme.

    I'm not saying I don't like it, just that seems a bit dark for a CS map. I've only seen the screens tho, haven't played, maybe at that point the feeling g is different.

    Speaking of which, is subscribing to a map the only way to try one in CSGO? Just i don't play regularly and is a bit annoying that the game goes through downloading all the custom maps when re-installing the game. Workshop isn't very usable imo, I would like a quicker/easier way to manage maps... but maybe I'm just not aware(?).

  • RadimaX
    • June 21, 2017 at 11:29 PM
    • #35

    dont know if anyone said this but machinery room below deck looks all too gray, thrown in some color in the mix or warning stripes etc. see how it looks even if its a fancy boat and all haha

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