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Mapcore Introductions Thread

  • FrieChamp
  • August 15, 2014 at 5:12 PM
  • Zaford20
    • February 1, 2019 at 9:27 PM
    • #221
    Quote from Minos

    10 minutes ago, Minos said: Lol, I was just wondering where the hell you went the other day :D Glad to see you back, and can't wait to see some of your side projects!

    Hoo boy, better not disappoint ! Good to be back just surfing everyone's cool creations.

  • General Vivi
    • February 2, 2019 at 8:02 AM
    • #222

    Great to see you back here @Zaford20 ! Looking forward to any side projects you might create! :)

  • Bastion
    • April 14, 2019 at 11:27 PM
    • #223

    I have wandered back over after pulling myself out of the pit that was garry's mod sandbox maps

    How's things been?

  • Radu
    • April 15, 2019 at 11:02 AM
    • #224

    @Bastion you tell us, man. How's it going at Splash Damage? Do you have any gmod maps to show us?

  • Bastion
    • April 15, 2019 at 1:53 PM
    • #225
    Quote from Radu

    2 hours ago, Radu said: @Bastion you tell us, man. How's it going at Splash Damage? Do you have any gmod maps to show us?

    Splash has been an absolutely great experience, almost hit my 2nd year, time flies by real quick.

    And in regards to maps, Yes I do

    Here are some pieces I had done for gmod sandboxes, mostly as favours for mates.

    Handy thing about these maps was that I did get to try out a good range of themes and ideas i've been wanting to check out for a while, even made antlion sandtraps for the first time.

    Spoiler

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/996892020304582038/626174B239C11C748BC2439DA575D4F7C9A0E883/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/946222093767994694/3749FC8E6E3FEC3FF8E058AB3E9D588412A94E4D/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/948465460546988632/748F1588E02744FD68B8625E031301BBB93A1415/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/921429290899169372/8555A94D087608402F24312D3D280A0BF01C77EA/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/871867951362221960/5268F40BB5B74B1D022D9E69D15EDED313D54949/]


    And some blockout type things, not many on here since I'm just sharing images I've already uploaded, got more to show when I get home

    Spoiler

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2475178968642077157/FFB7EBAB3151DDDE855B1DFE5270C59BBB0A1950/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/947338126989823898/B8D899F6569F737D0D394472ACB5C9F4B4AB35CB/]

    Also some hl2 SP scripting to make things play a bit differently

    https://www.youtube.com/watch?v=Ohlrj73RJsk

    Was kinda curious to see if I could make civil protection not be suicide chargers. had to cheat with scripted sequences, but it's kinda functional

    https://www.youtube.com/watch?v=tOkc1uKacVA

    Alarms were cool as I set them up to also trigger reinforcements to arrive, so there was some impact to getting the alarm sorted early


    Now that I am out of gmod sandboxes, I'm checking out a different area I was curious about.

    That would be Synergy mapping, figure some HL2 Co-op maps would be a fun experience to get into, and not seen all that often.

  • H1PP0P0T4MU5
    • August 4, 2019 at 5:38 PM
    • #226

    Hi, i'm a new mapper from finland, i have never made actually finished map so my skills are not too good.

    I started 3 months ago mapping and have made constant progress after it. I'm here to get help in my mapping "journey" and I might be participating in the mapcore contest (Who knows :)).

  • CannedTuna
    • December 23, 2019 at 6:48 PM
    • #227

    Hey guys!

    My name is Tune and I'm from USA. I often went by a few online aliases like "Prototstar", "Naamtune", and most recently, "CannedTuna".

    I started my venture in to game modding and dev back in the early 2000s, beginning with the fun map editor for Age of Empires, designing fun story-based missions for my younger sisters to play with.

    Around mid-2000s I ventured in to level design for Half Life Sven Coop mod, making linear levels for my friends and I to gun blaze through on the weekends. As time went on I migrated over to Source Engine, acquiring new skillset in designing texture along the way. For Source, I was designing maps such as a recreation of COD Modern Warfare's multiplayer map, Vacant, for CSS.

    As I was getting more confident in my skills I began to volunteer to work for different modding teams. Some of those mods I've worked on were Operation Black Mesa and World War 1 Source as level designer and environmental artist. Outside of releasing levels, I had also published several free texture assets on FPSBanana for Goldsrc and Source.

    After graduating from highschool in 2011, I disappeared off the radar for a long period of time. I found a career working in IT for aerospace manufacturing company, spearheading numerous business projects, overseeing the west coast infrastructure, and helping out with business acquisitions. During this time I was monitoring the game dev scene and saw the industry booming rapidly and tech was progressing quite fast that it felt overwhelming to keep up with. Nonetheless, this hiatus period was a time period where I began to stabilize myself emotionally and financially.

    Last year was a slow venture back in to game development. I began creating custom assets for Cities Skylines after being fed up with lack of decent industrial buildings. This involved learning an unfamiliar workflow and new tools like Maya and Substance along the way.

    Recently I was brought into a new studio as one of the business partner to help with a development of an untitled indie game, to assist with forming the studio backend, and oversee the studio operation.

    So hello, everyone!

  • Dendygar
    • February 5, 2020 at 3:24 AM
    • #228

    Hello!

    My name is Dendygar, used to be Ownagefish at times.

    I've been doing level design exclusively in the Source engine for about 9 years, and I've only ever posted stuff on Facepunch. Besides that I've done some private Unreal Engine 4 plugin work! I just like to work on stuff in hammer from time to time!

  • sn0wsh00
    • July 11, 2020 at 4:04 AM
    • #229

    Hi, my name is sn0wsh00. I'm not a particularly active mapper, but I've still created a few CS:GO maps, which you can see here.

    I've discovered this website while playing a bunch of custom CS:GO maps, noticing that this website seems to be popular with the CS:GO crowd. I decided to create an account here given that I had been toiling away for weeks on an obstacle course map with round-to-round variations without anything to show for up to that point. Mapcore seems like a great place to share your WIP maps to the public.

  • Satisfied
    • September 27, 2020 at 7:01 AM
    • #230

    I've also made my way onto the Discord but I'm hoping to become active around here again.

  • iG4MER
    • December 10, 2020 at 12:39 AM
    • #231

    Greetings,

    I am iG4MER, aka MUHNAYSHOT, aka [MERC]G4MER on Steam. I have been a long time level designer map builder and helped with the Snark Pit back in the day, ejoop, and many lost or forgotten sites. Good to find a site/resource for our dedicated group of designers. Currently I have 4 maps on my Steam account.. But have many many many others I have never posted to any place other than the Snark Pit, that are all lost since it went down... many maybe on a back up drive someplace. LOL.. Look forward to seeing every ones work, and sharing mine as well.

  • ZZZ
    • December 14, 2020 at 1:50 AM
    • #232

    is that name related to i4games, the community of ut players?

  • Anarchy
    • December 27, 2020 at 6:40 AM
    • #233

    Hi, I am Anarchy. New CSGO mapper but its not the first time I am making mods for games. I used to make simple mods for GTA4, before that there was an old fps game (its dead) that had a map editor, Far cry had map editor so messed around it that, I tried Hammer editor before but GTA had taken most of my time and I didn't finish any map in Hammer. Recently finished my first CSGO map which is a rookie level for the standard, but a good learning session I guess. You can check it out here I am a indie game dev making my first game, a graphic designer and was making 2D assets for mobile games and websites of Green Gold Animation/Tigris. Oh and also very well experienced with 3D model topology and modelling tools in Blender3D...texturing: not so much.

  • Urban
    • July 28, 2022 at 10:16 PM
    • #234

    Hi… sorry for all the crazy shit I said and did

  • MamMaGaMmA
    • March 3, 2024 at 9:23 AM
    • #235

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