Welcome to the Core @JackW!
Mapcore Introductions Thread
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Hi there, I'm Philipp, this is my Workshop:https://steamcommunity.com/profiles/76561…iles/?appid=730
I like doing remakes and deathmatch maps. My goal is to bring a visual fidelity to more casual maps that usually isn't there. My biggest project so far has been 'Lair', a map that is inspired by horror movies and night scenes in Asia. I started mapping casually for CS:S in 2005, and took a long break until 2015 when I finished my studies. I took one year off to teach myself product design and mapping went along into the portfolio. Currently a student again. On the side I make music (which plays when you use the jukebox in Lair). My maps have urban Asian influences from living in Singapore/Bangkok most of my life and I see these imaginary environments to some extent as a reflection of self. Happy to be here!
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Hi I'm Finn, and I'm here to stalk some forum post's :P.
And im new in Mapmaking so heyyyy.
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Greetings! My alias is johnmiller

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Hi everyone, I'm Darakuu. I've found this community thanks to my good old friend @Bastion and after lurking for a while I've decided to finally make an account.
I'm an autodidact game developer from Sicily, living in the shadow of Etna. I've been decided to study game development right after playing Halo on the original Xbox after my 6-year-old mind was blown away by the 3D graphics (having only played Pokemon and Mario games up until then).
My first actual game was made on UE4, blueprints only... which of course was a terrible choice. Let's just say it never left the Alpha stage. So after failing that I've decided to try a simpler engine.
*cue the Source engine theme*
I've made a bunch of maps to learn Hammer and to hone my skills, two of which have been released on my Workshop. I am not particularly proud of these maps as they're full of rookie mistakes, and I've recently discovered that I'm not good with exterior environments, and those maps are basically just that. Furthermore, performance was a continuous worry, and that has made the maps worse in my opinion.
Right now I'm working on a full blown HL2EP2 mod, heavily inspired by Adam Foster's MINERVA, named "Xen Survivor", even though it won't feature any Xen levels. It will feature 4 levels, and right now I am working on the third. I will make a WIP thread about it soon enough, once I figure out a way to showoff WIP stuff that doesn't look like crap
. Unless I find an easy-peasy way to release it on Steam I'm going to release it on Moddb, which will require users to install the 2013 SDK.Once I'm done with that I'll probably go back to UE4 and resume my learning of C++ (bought a load of books on general C++, Clean coding and game programming patterns, and also on game design.), or install Unity and start learning C# from absolute scratch.
So that's it I guess, post's long enough. The only thing missing is the obligatory "I'm not English so my English might be off" warning, but other than that we should be good.

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Welcome to the Core! @Darakuu
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Only took me a year of nagging to get you on this bloody site.
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Quote from DarakuuDisplay More
7 hours ago, Darakuu said: Hi everyone, I'm Darakuu. I've found this community thanks to my good old friend @Bastion and after lurking for a while I've decided to finally make an account.
I'm an autodidact game developer from Sicily, living in the shadow of Etna. I've been decided to study game development right after playing Halo on the original Xbox after my 6-year-old mind was blown away by the 3D graphics (having only played Pokemon and Mario games up until then).
My first actual game was made on UE4, blueprints only... which of course was a terrible choice. Let's just say it never left the Alpha stage. So after failing that I've decided to try a simpler engine.
*cue the Source engine theme*
I've made a bunch of maps to learn Hammer and to hone my skills, two of which have been released on my Workshop. I am not particularly proud of these maps as they're full of rookie mistakes, and I've recently discovered that I'm not good with exterior environments, and those maps are basically just that. Furthermore, performance was a continuous worry, and that has made the maps worse in my opinion.
Right now I'm working on a full blown HL2EP2 mod, heavily inspired by Adam Foster's MINERVA, named "Xen Survivor", even though it won't feature any Xen levels. It will feature 4 levels, and right now I am working on the third. I will make a WIP thread about it soon enough, once I figure out a way to showoff WIP stuff that doesn't look like crap
. Unless I find an easy-peasy way to release it on Steam I'm going to release it on Moddb, which will require users to install the 2013 SDK.Once I'm done with that I'll probably go back to UE4 and resume my learning of C++ (bought a load of books on general C++, Clean coding and game programming patterns, and also on game design.), or install Unity and start learning C# from absolute scratch.
So that's it I guess, post's long enough. The only thing missing is the obligatory "I'm not English so my English might be off" warning, but other than that we should be good.

Welcome!
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Hello ladies and gents im the new guy just wanted to say hello and im an art and project management major in university. Now That I found you guys I certainly plan on being apart of this awesome community and posting/helping out where ever i can. See you guys around!
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I'm not new. I just haven't posted in 5 years and wanted to say Hi! before disappearing again.
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Hi,
My name's Dom.
I'm a freelance 2D animator
Not much else to say.
Have a great day!
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Hello Mapcore!
We are a collective effort of smart, talented, and passionate people who want to build the highest quality games and experiences. Each individual has a huge impact on the final product, as collaboration between team members is not only expected but encouraged. We believe that diversity ensures a greater product, reflected by the makeup of our studio with members ranging from Europe, to East Asia, to North America.
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Hello folks!
Thought I'd introduce myself as I've not been around for a while, I'm FRAG I'm a level designer for Operation Black Mesa & I'm also a Technical Demonstrator at Plymouth College of Art where I cover Level Design and Unreal Engine 4. I've also made my way onto the Discord but I'm hoping to become active around here again.
So howdy o/
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Welcome all!

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Quote from FRAG
4 hours ago, FRAG said: Hello folks!
Thought I'd introduce myself as I've not been around for a while, I'm FRAG I'm a level designer for Operation Black Mesa & I'm also a Technical Demonstrator at Plymouth College of Art where I cover Level Design and Unreal Engine 4. I've also made my way onto the Discord but I'm hoping to become active around here again.
So howdy o/
Welcome!

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Well since this hasn't been updated since 2014, I'll be the first in years!
I'm Zaford, short for Zach Ford. Previously went by ferret, dark ferret, von ferret, who cares ferret (jk).
Work at Gearbox, but looking to get back into some side projects so I'm returning to the old stomping grounds. I love NS2, even though its withering, so I might dabble in that.
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Quote from Zaford20
7 minutes ago, Zaford20 said: Well since this hasn't been updated since 2014, I'll be the first in years!
I'm Zaford, short for Zach Ford. Previously went by ferret, dark ferret, von ferret, who cares ferret (jk).
Work at Gearbox, but looking to get back into some side projects so I'm returning to the old stomping grounds. I love NS2, even though its withering, so I might dabble in that.
Lol, I was just wondering where the hell you went the other day
Glad to see you back, and can't wait to see some of your side projects! -
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