Hi.
I'm struggling to make a thread post. Is it because I'm a noob?
I want to share my CS:GO project...
Hi.
I'm struggling to make a thread post. Is it because I'm a noob?
I want to share my CS:GO project...
Quote from ChrisLCOn 11-6-2016 at 6:13 AM, ChrisLC said: Hi there, my name is Chris and I'm a freelance concept artist.
This may sound like an odd question, but how do I make a post here? I'm browsing in subforums like Services and 2D and I don't see any sort of button to start a new thread. Am I missing something here?
You need to make a post in an existing topic (which you now did) to be able to start your own topics
It's an anti-bot measure.
Hello,
We are a development team in Munich, Germany that focuses on top down RPG and RTS games. At the moment we are in full production of SpellForce 3 but we are still hiring people. Some of our level designers mention this forum as a good place to meet designers/level designers and we would love to post our openings here.
Thanks!
Quote from GrimloreGames3 hours ago, GrimloreGames said: Hello,
We are a development team in Munich, Germany that focuses on top down RPG and RTS games. At the moment we are in full production of SpellForce 3 but we are still hiring people. Some of our level designers mention this forum as a good place to meet designers/level designers and we would love to post our openings here.
Thanks!
Welcome! Feel free to post a thread in this section for better exposure (one of our moderators will approve it shortly after).
Hi! Just another mapper here! Thought It'd be good for the sanity to mingle with people who understands my obsession, haha! [Blocked Image: https://media.giphy.com/media/Og65695HOq5SE/giphy.gif]
Hello there folks. The name's Mills, Ashton Mills. Game audio designer. Currently working on a brilliant 3D platformer in Unreal.
Hi there, my name is Adam and I'm trying my best making shaders and image effects for Unity.
Hi everyone!
My name is Moritz and i'm currently the lead designer at Mimimi Productions based in Munich Germany. We founed the company directly after our game design studios, so i really don't have any working experience outside of the bubble that is our small group. That always makes it interessting to read and talk about the different approaches and look at other people's work!
The last game i worked on was "Shadow Tactics", which is a real time tactical stealth game (basically its Commandos with ninja ;D). There i've been working on the gamedesign but also many parts of leveldesign from planning levels, blocking them, putting in the art assets (no asset-creation though), enemy setup/puzzle design, scripting and final polish. (we are small studio so everybody does many things).
Before that we made a 3rd person action adventure called "The Last Tinker" where i basically did the same thing... The games are in a completely different genre, though, which was pretty interessting and lots of new stuff had to be learned from a GD/LD standpoint.
Thats all there is to say about me, i guess ![]()
I found this community via a link to an article on facebook, browsed through the forum and decided to sign up.
Looks like there's a whole bunch of cool and taleneted people here
So i wanted to hang out, talk, learn things etc. etc.
Quote from corugnollDisplay More38 minutes ago, corugnoll said: Hi everyone!
My name is Moritz and i'm currently the lead designer at Mimimi Productions based in Munich Germany. We founed the company directly after our game design studios, so i really don't have any working experience outside of the bubble that is our small group. That always makes it interessting to read and talk about the different approaches and look at other people's work!
The last game i worked on was "Shadow Tactics", which is a real time tactical stealth game (basically its Commandos with ninja ;D). There i've been working on the gamedesign but also many parts of leveldesign from planning levels, blocking them, putting in the art assets (no asset-creation though), enemy setup/puzzle design, scripting and final polish. (we are small studio so everybody does many things).
Before that we made a 3rd person action adventure called "The Last Tinker" where i basically did the same thing... The games are in a completely different genre, though, which was pretty interessting and lots of new stuff had to be learned from a GD/LD standpoint.
Thats all there is to say about me, i guess
I found this community via a link to an article on facebook, browsed through the forum and decided to sign up.
Looks like there's a whole bunch of cool and taleneted people here
So i wanted to hang out, talk, learn things etc. etc.
Heard many good things about Shadow Tactics. Welcome! ![]()
Thanks! ![]()
Quote from corugnollDisplay More20 hours ago, corugnoll said: Hi everyone!
My name is Moritz and i'm currently the lead designer at Mimimi Productions based in Munich Germany. We founed the company directly after our game design studios, so i really don't have any working experience outside of the bubble that is our small group. That always makes it interessting to read and talk about the different approaches and look at other people's work!
The last game i worked on was "Shadow Tactics", which is a real time tactical stealth game (basically its Commandos with ninja ;D). There i've been working on the gamedesign but also many parts of leveldesign from planning levels, blocking them, putting in the art assets (no asset-creation though), enemy setup/puzzle design, scripting and final polish. (we are small studio so everybody does many things).
Before that we made a 3rd person action adventure called "The Last Tinker" where i basically did the same thing... The games are in a completely different genre, though, which was pretty interessting and lots of new stuff had to be learned from a GD/LD standpoint.
Thats all there is to say about me, i guess
I found this community via a link to an article on facebook, browsed through the forum and decided to sign up.
Looks like there's a whole bunch of cool and taleneted people here
So i wanted to hang out, talk, learn things etc. etc.
Warcraft 3 player to rap monster to game-/level designer. What a story. Nice to have you here! Shadow Tactics is looking neat, gotta give it a try!
Oh wow ![]()
Yes its quite the journey. Where you part of the WC3 community back in the day?
Not in TFT, only RoC. In regards of TFT I was a mere enthusiast of competitive players.
Nice! Good times ![]()
Hello everyone!
My name is Nam Nguyen, and I'm an 3d Artist
Welcome to the Core @Nam Nguyen!
Quote from Sigma1 minute ago, Sigma said: Welcome to the Core @Nam Nguyen!
Thanks!
I just take a look around, seems like a nice, active community
Hi! Just came across this place after recently getting sucked back into mapmaking and modding.
Back in what must have been the early 2000's I got my hands on NovaLogics Delta Force 2 (A great game btw) but still living at home and with a dial up, spending hours online blocking the phoneline cause I was gaming wasn't really applauded. I guess I always have had a thing for taking stuff apart and trying to put them back in order, so it wasn't long before I was going through the files and found a level editor. From there on I was sold!
I ended up making a small name for myself in the DF community and ran a mapping modding forum/website/community for a while. At some point I just left it all, and got on with my life and career.
About a year ago I got the urge to play a videogame again, and I kind of fell in love with the art style of an EA title that had just gotten released called Hurtworld. The developers were active on reddit, a complete opposite of novalogic where they'd never reply to a single email and we had to reverse engineer, hexedit and build our own tools for the most part. And not being a coder, this was always really off-putting for me with DF2.
Just as playing the game started to get boring for me, they announce that they're working on a SDK modding and mapmaking "plugin" for Unity - a free to use game-engine! - I was sold again.
The learning curve for unity was definitely steeper than the old map-editor I've used, but on the other hand - the things I could do with it were mindblowing! So a year later, I've made my first few maps, starting to get the hang of 3d modelling and after this weekend I think I'll start messing with 3d coat and PBR texturing as the game is moving in that direction.
I rarely stay a lurker for long, so you'll soon see me make all sorts of suggestions of this and that and generally be a pain in the ass.
Quote from ZTIFDisplay More24 minutes ago, ZTIF said: Hi! Just came across this place after recently getting sucked back into mapmaking and modding.
Back in what must have been the early 2000's I got my hands on NovaLogics Delta Force 2 (A great game btw) but still living at home and with a dial up, spending hours online blocking the phoneline cause I was gaming wasn't really applauded. I guess I always have had a thing for taking stuff apart and trying to put them back in order, so it wasn't long before I was going through the files and found a level editor. From there on I was sold!
I ended up making a small name for myself in the DF community and ran a mapping modding forum/website/community for a while. At some point I just left it all, and got on with my life and career.
About a year ago I got the urge to play a videogame again, and I kind of fell in love with the art style of an EA title that had just gotten released called Hurtworld. The developers were active on reddit, a complete opposite of novalogic where they'd never reply to a single email and we had to reverse engineer, hexedit and build our own tools for the most part. And not being a coder, this was always really off-putting for me with DF2.
Just as playing the game started to get boring for me, they announce that they're working on a SDK modding and mapmaking "plugin" for Unity - a free to use game-engine! - I was sold again.
The learning curve for unity was definitely steeper than the old map-editor I've used, but on the other hand - the things I could do with it were mindblowing! So a year later, I've made my first few maps, starting to get the hang of 3d modelling and after this weekend I think I'll start messing with 3d coat and PBR texturing as the game is moving in that direction.
I rarely stay a lurker for long, so you'll soon see me make all sorts of suggestions of this and that and generally be a pain in the ass.
Welcome to our community!
Hello! I'm new here, and pretty happy I found this forum as I think about level design a lot (like, a lot a lot) so it's nice to know there's an online community just for that!
I'm a Game Design student from Australia and currently using Unity, though I used to make maps in GTK Radiant (and miss it!) so I'm using a few plugins for a game I'm working on that allows me a level building pipeline akin to bsp work in GTK.
Nice to meet you all! I'm sure you'll see me around ![]()
Don’t have an account yet? Register yourself now and be a part of our community!