1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Mapcore Introductions Thread

  • FrieChamp
  • August 15, 2014 at 5:12 PM
  • N3tieb
    • September 1, 2014 at 4:00 PM
    • #21

    Hello everyone im rather new to mapping in source engine games. I have made previously maps for BF2 and played around with the cryengine a long time ago.


    Nice to meet you all.

  • Indignation
    • September 1, 2014 at 7:13 PM
    • #22

    Hey!


    My name's Kim and I've just (kinda) recently started to work in the games industry. I started studying game design at a university here in Finland in 2011 and in 2012 I figured I'd like to specialize in level design. Turns out the uni wasn't very good at teaching anything so after I had a work placement period I stayed there for a year and worked on Trine Enchanted Edition. Now that it has shipped my contract is coming to an end I'm trying to look for more work in the industry. Trine was an alright project to start off with but since it was a port it didn't involve much creative level design, though I got to change some things here and there. On my own time I've always found myself to be kinda lazy with doing portfolio work, mainly because after working or studying 8 hours a day I'd just like to relax for those couple of hours in the evening that I have for myself, though I greatly admire those people who come home and work on their own stuff right away, hats off to you! Not that making the level necessarily feels like work, but I like variety so i'd just rather not be at the computer at all for a couple of hours.


    I registered for the UT whiteboxing challenge since I just recently bought the license for UE4 and I look forward to working on it, learning new things and meeting y'all I have a 2,5 month paid vacation coming up before my contract ends so I should have plenty of time to work on it, though I imagine my first original map will be something less than awesome.


    - Kim

  • Sprony
    • September 1, 2014 at 9:46 PM
    • #23

    [Blocked Image: http://mrwgifs.com/wp-content/uploads/2013/05/Tom-Hanks-Waves-Hello-Reaction-Gif.gif]

  • tehSandwich
    • September 2, 2014 at 9:41 AM
    • #24

    Hello everyone, I am tehSandwich and - like many of you - I am a mapper... or at least try to be one.


    It all started when I got my hands on Unreal Tournament ('99), somewhere in December 2003. At the time, I was then known as "CyberSirius". I started making several maps, mostly crappy ones until March 2008, where I finally completed a map that doesn't look like ass. You can grab it at MapRaider: DM-InsularGW


    Of course, I also made a couple maps for UT2004, including a small ONS map.


    When the circumstances made it so it was very difficult to follow Unreal Tournament stuff (not having a computer strong enough to run UT3 as well as the game's relative failure), I went and gone for greener pastures, eventually ending up as a helper, tester and potential mapper for Quake2World. It was at this moment where I started learning GTKRadiant in earnest and I eventually released two Quake 2 maps: Lost Pillages and Nineball.


    After a while, I started learning to use Hammer and map for CS:GO. I have yet to do something for real and I doubt I can get ideas in place to actually start and finish. Which leads me to my current situation.


    I'm 13 years old no more, I can't poop ideas and execute them on the spot anymore.

    I have learned much, how things look like, how to give them shape and how to make it look coherent.

    I know how to make a map flow like water, how to roughly expect the other players to play the map and I know how to solve problems.

    All I need is that little something that makes me want to go "Eureka!" and finally make use of my skills.

  • Taylor Swift
    • September 2, 2014 at 11:50 AM
    • #25

    I am nexus. And i am sure you know me already cause i have been a member since 2004 . the good old days. I have been around on MIRC alot back in the days having fun


    anyway my real name is Dennis and i live in stockholm.


    I have been mapping for natural selection 1 with some serious maps..

    and then for source. I have been involved in projects such as pirates vikings and knights, sourceballs, firearms, and other mods for source engine.


    My probably best release is a counter strike map http://css.gamebanana.com/maps/20034 that took me to make 6 months with everything custom (100 % custom textures) almost.


    i have made around 30 maps but never finished them, either they got lost forever or just deleted.


    I am mostly known for my legendary raps and sick humour but yeah and the nexus quotes.


    I also have been mapping for red alert 1, tiberian sun, age of empires and battlefield 2. So not only source engine.


    I am obssesed with taylor swift and on my freetime i make music in my studio

  • Leigh
    • September 2, 2014 at 2:18 PM
    • #26

    I guess I'm still pretty new so I might as well post!

    Hi everyone, I'm Leigh and I'm a Designer from the UK.


    After finishing my Interactive Games Design course in 2011 with a first *cough* boasting *cough* I went through the usual route of QA to work my way into a design department. I've just recently finished a year and a half contract working on Pokémon Art Academy for headstrong games in central London and after a brief time of unemployment I've decided to try my hand at Level Design as it's something I've always admired from a far and so far I'm loving it. At the moment I'm just working on my general Level Design skills in Unreal 4 as well as the occasional map for a pre existing game (such as my semi ok Far Cry 3 map) I'm also actively trying to find my way into a junior Level Design role as I think it's the quickest and best way for me to learn but they seem to be very few and far between at the moment. (Everyone wants intermediate and up! D:)

  • Sprony
    • September 2, 2014 at 3:09 PM
    • #27
    Quote from tehSandwich

    ...


    From Quake3world?

  • FRAG
    • September 2, 2014 at 8:19 PM
    • #28

    Hey everyone!


    I'm Olly and I've been mapping for quite some time now, finished my Bachelors degree in Games Design in 2012, spent my time since then working on Operation: Black Mesa and various little projects, I'm currently working on a map for UT4 and saw you have a whitebox challenge and thought I'd finally join up here and have some fun with everyone.


    My years have consisted of transitioning back and forth between Source and Unreal, it's been one hell of a ride!

  • tehSandwich
    • September 2, 2014 at 8:33 PM
    • #29
    Quote from SpronyvanJohnson

    From Quake3world?

    Yup, same guy.

  • Brent610
    • September 4, 2014 at 11:29 PM
    • #30

    Hey everyone!


    Really glad I found this site. Level design has been pretty much my entire life the past year while working on my first game, Grimoire, a multiplayer wizard shooter built in UDK. As part of a small team (Started as 2 and now up to 4) its been extremely challenging not only doing level design but also the other half a dozen jobs that fall on small teams. One thing I've found especially difficult is creating fun and exciting levels while working with placeholder art assets and an ever changing and evolving game. Luckily I have more than 10 years of primarily multiplayer shooter experience that helps a lot.


    This looks like an awesome community and im really happy to be here!

  • Zezeri
    • September 10, 2014 at 6:51 PM
    • #31

    Hi guys my name is Jan and I live in Frankfurt, Germany.


    Just wondering, when can I start creating new threads?

  • Sprony
    • September 10, 2014 at 8:32 PM
    • #32
    Quote from Zezeri

    Hi guys my name is Jan and I live in Frankfurt, Germany.


    Just wondering, when can I start creating new threads?


    Right now! It only takes one post

  • Simonay
    • September 11, 2014 at 6:24 PM
    • #33

    Hello, I'm Simon and I have been mapping since last Easter, though I have never finished a project! I feel a little left out of what's going on in this scene so this is probably the best place to start.


    I'm looking to get into the game dev industry at some point, but in the meantime I'm struggling through my A-Levels (while making maps / learning to code on the side) with a hope to study computer science at a decent university and work my way up from there. Pretty much all of my maps are either unfinished layout-wise, unfinished detailing-wise, or their radars are broken. My most recent project, aim_ravine, should be the first map that I finish fully to the best of my ability (it's for a steam group competition many of you may know about).


    This seems like an awesome community and I hope to get on well with you all!

  • SoftKiwi
    • September 16, 2014 at 6:43 PM
    • #34

    Hello there.

    Softkiwi is a small, independent company from Poland (not New Zealand, really).


    We would like to share with you our work and (optionally) get some feedback.

    Well - nice to meet you.

  • Fnugz
    • September 19, 2014 at 8:00 PM
    • #35

    Heyo Mapcore. This is my first post since I started lurking mapcore a few months ago.My name is Marc and I live in Denmark - On the interwebs I go by the name Fnuggi or simply Fnugz. I have a great passion for video games and my favorite game has always been counter-strike; ever since I played it the first time back sometime in 2002/2003.I started playing around with hammer in 2008 making silly maps for CS:S.Even though I feel like I have great understanding for hammer, I have never really finished nor released a serious map. I also enjoy playing matchmaking and the competitive aspect of the game. I'm in the eagle ranks (no braggin') and have a lot of game-knowledge, which hopefully can be used creating maps.My hopes by joining in this awesome community is to learn something and get to know all you cool people C: (and finishing and releasing a map for CS:GO!) Cheers - Fnuggi

  • Sprony
    • September 20, 2014 at 9:13 AM
    • #36

    [Blocked Image: http://www.reactiongifs.com/wp-content/uploads/2013/01/whale_hello.gif]

  • FMPONE
    • September 20, 2014 at 10:13 AM
    • #37
    Quote from Fnuggi

    Heyo Mapcore. This is my first post since I started lurking mapcore a few months ago.My name is Marc and I live in Denmark - On the interwebs I go by the name Fnuggi or simply Fnugz. I have a great passion for video games and my favorite game has always been counter-strike; ever since I played it the first time back sometime in 2002/2003.I started playing around with hammer in 2008 making silly maps for CS:S.Even though I feel like I have great understanding for hammer, I have never really finished nor released a serious map. I also enjoy playing matchmaking and the competitive aspect of the game. I'm in the eagle ranks (no braggin') and have a lot of game-knowledge, which hopefully can be used creating maps.My hopes by joining in this awesome community is to learn something and get to know all you cool people C: (and finishing and releasing a map for CS:GO!) Cheers - Fnuggi


    That's awesome Fnug, it sounds like you're in the perfect position to make a real try at a CS map. Goodluck with that and welcome

  • General Vivi
    • September 25, 2014 at 4:48 PM
    • #38

    Fnuggi you've come to the right place! Welcome!

  • solowebnv
    • October 1, 2014 at 12:31 AM
    • #39

    Hi Everybody


    My name is Ivano and I'm the lead programmer of Soloweb N.V. studios

    I'm lucky enough to do this job from the caribbean island of Curacao where our company is based.

    I found this community just recently and I'm looking forward to be active in it.

    At the moment I'm working on our new title called Aero's Quest, an ambitious (for my standards) platform/puzzle game in co-operation with Raveneyestudios that we are hoping to present to the Pax South 2015.


    Thanks to everybody for the hospitality


    ivano

  • Bucket Monkey
    • October 1, 2014 at 5:52 PM
    • #40

    Hi


    My names Jay and I currently work at Rebellion as an Assistant Lead Designer. I have just wrapped up Sniper Elite 3 and the DLC's and have finally got around to joining Mapcore


    Some amazing work being displayed on this forum and I hope to participate in some future challenges... time allowing


    Cheers!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™