Hello everyone im rather new to mapping in source engine games. I have made previously maps for BF2 and played around with the cryengine a long time ago.
Nice to meet you all.
Hello everyone im rather new to mapping in source engine games. I have made previously maps for BF2 and played around with the cryengine a long time ago.
Nice to meet you all.
Hey!
My name's Kim and I've just (kinda) recently started to work in the games industry. I started studying game design at a university here in Finland in 2011 and in 2012 I figured I'd like to specialize in level design. Turns out the uni wasn't very good at teaching anything so after I had a work placement period I stayed there for a year and worked on Trine Enchanted Edition. Now that it has shipped my contract is coming to an end I'm trying to look for more work in the industry. Trine was an alright project to start off with but since it was a port it didn't involve much creative level design, though I got to change some things here and there. On my own time I've always found myself to be kinda lazy with doing portfolio work, mainly because after working or studying 8 hours a day I'd just like to relax for those couple of hours in the evening that I have for myself, though I greatly admire those people who come home and work on their own stuff right away, hats off to you! Not that making the level necessarily feels like work, but I like variety so i'd just rather not be at the computer at all for a couple of hours.
I registered for the UT whiteboxing challenge since I just recently bought the license for UE4 and I look forward to working on it, learning new things and meeting y'all
I have a 2,5 month paid vacation coming up before my contract ends so I should have plenty of time to work on it, though I imagine my first original map will be something less than awesome.
- Kim
Hello everyone, I am tehSandwich and - like many of you - I am a mapper... or at least try to be one.
It all started when I got my hands on Unreal Tournament ('99), somewhere in December 2003. At the time, I was then known as "CyberSirius". I started making several maps, mostly crappy ones until March 2008, where I finally completed a map that doesn't look like ass. You can grab it at MapRaider: DM-InsularGW
Of course, I also made a couple maps for UT2004, including a small ONS map.
When the circumstances made it so it was very difficult to follow Unreal Tournament stuff (not having a computer strong enough to run UT3 as well as the game's relative failure), I went and gone for greener pastures, eventually ending up as a helper, tester and potential mapper for Quake2World. It was at this moment where I started learning GTKRadiant in earnest and I eventually released two Quake 2 maps: Lost Pillages and Nineball.
After a while, I started learning to use Hammer and map for CS:GO. I have yet to do something for real and I doubt I can get ideas in place to actually start and finish. Which leads me to my current situation.
I'm 13 years old no more, I can't poop ideas and execute them on the spot anymore.
I have learned much, how things look like, how to give them shape and how to make it look coherent.
I know how to make a map flow like water, how to roughly expect the other players to play the map and I know how to solve problems.
All I need is that little something that makes me want to go "Eureka!" and finally make use of my skills.
I am nexus. And i am sure you know me already cause i have been a member since 2004 . the good old days. I have been around on MIRC alot back in the days having fun
anyway my real name is Dennis and i live in stockholm.
I have been mapping for natural selection 1 with some serious maps..
and then for source. I have been involved in projects such as pirates vikings and knights, sourceballs, firearms, and other mods for source engine.
My probably best release is a counter strike map http://css.gamebanana.com/maps/20034 that took me to make 6 months with everything custom (100 % custom textures) almost.
i have made around 30 maps but never finished them, either they got lost forever or just deleted.
I am mostly known for my legendary raps and sick humour but yeah and the nexus quotes.
I also have been mapping for red alert 1, tiberian sun, age of empires and battlefield 2. So not only source engine.
I am obssesed with taylor swift and on my freetime i make music in my studio
I guess I'm still pretty new so I might as well post!
Hi everyone, I'm Leigh and I'm a Designer from the UK.
After finishing my Interactive Games Design course in 2011 with a first *cough* boasting *cough* I went through the usual route of QA to work my way into a design department. I've just recently finished a year and a half contract working on Pokémon Art Academy for headstrong games in central London and after a brief time of unemployment I've decided to try my hand at Level Design as it's something I've always admired from a far and so far I'm loving it. At the moment I'm just working on my general Level Design skills in Unreal 4 as well as the occasional map for a pre existing game (such as my semi ok Far Cry 3 map) I'm also actively trying to find my way into a junior Level Design role as I think it's the quickest and best way for me to learn but they seem to be very few and far between at the moment. (Everyone wants intermediate and up! D:)
Hey everyone!
I'm Olly and I've been mapping for quite some time now, finished my Bachelors degree in Games Design in 2012, spent my time since then working on Operation: Black Mesa and various little projects, I'm currently working on a map for UT4 and saw you have a whitebox challenge and thought I'd finally join up here and have some fun with everyone.
My years have consisted of transitioning back and forth between Source and Unreal, it's been one hell of a ride!
Quote from SpronyvanJohnsonFrom Quake3world?
Yup, same guy.
Hey everyone!
Really glad I found this site. Level design has been pretty much my entire life the past year while working on my first game, Grimoire, a multiplayer wizard shooter built in UDK. As part of a small team (Started as 2 and now up to 4) its been extremely challenging not only doing level design but also the other half a dozen jobs that fall on small teams. One thing I've found especially difficult is creating fun and exciting levels while working with placeholder art assets and an ever changing and evolving game. Luckily I have more than 10 years of primarily multiplayer shooter experience that helps a lot.
This looks like an awesome community and im really happy to be here!
Hi guys my name is Jan and I live in Frankfurt, Germany.
Just wondering, when can I start creating new threads?
Hello, I'm Simon and I have been mapping since last Easter, though I have never finished a project! I feel a little left out of what's going on in this scene so this is probably the best place to start.
I'm looking to get into the game dev industry at some point, but in the meantime I'm struggling through my A-Levels (while making maps / learning to code on the side) with a hope to study computer science at a decent university and work my way up from there. Pretty much all of my maps are either unfinished layout-wise, unfinished detailing-wise, or their radars are broken. My most recent project, aim_ravine, should be the first map that I finish fully to the best of my ability (it's for a steam group competition many of you may know about).
This seems like an awesome community and I hope to get on well with you all!
Hello there.
Softkiwi is a small, independent company from Poland (not New Zealand, really).
We would like to share with you our work and (optionally) get some feedback.
Well - nice to meet you. ![]()
Heyo Mapcore. This is my first post since I started lurking mapcore a few months ago.My name is Marc and I live in Denmark - On the interwebs I go by the name Fnuggi or simply Fnugz. I have a great passion for video games and my favorite game has always been counter-strike; ever since I played it the first time back sometime in 2002/2003.I started playing around with hammer in 2008 making silly maps for CS:S.Even though I feel like I have great understanding for hammer, I have never really finished nor released a serious map. I also enjoy playing matchmaking and the competitive aspect of the game. I'm in the eagle ranks (no braggin') and have a lot of game-knowledge, which hopefully can be used creating maps.My hopes by joining in this awesome community is to learn something and get to know all you cool people C: (and finishing and releasing a map for CS:GO!) Cheers - Fnuggi
Quote from FnuggiHeyo Mapcore. This is my first post since I started lurking mapcore a few months ago.My name is Marc and I live in Denmark - On the interwebs I go by the name Fnuggi or simply Fnugz. I have a great passion for video games and my favorite game has always been counter-strike; ever since I played it the first time back sometime in 2002/2003.I started playing around with hammer in 2008 making silly maps for CS:S.Even though I feel like I have great understanding for hammer, I have never really finished nor released a serious map. I also enjoy playing matchmaking and the competitive aspect of the game. I'm in the eagle ranks (no braggin') and have a lot of game-knowledge, which hopefully can be used creating maps.My hopes by joining in this awesome community is to learn something and get to know all you cool people C: (and finishing and releasing a map for CS:GO!) Cheers - Fnuggi
That's awesome Fnug, it sounds like you're in the perfect position to make a real try at a CS map. Goodluck with that and welcome
Fnuggi you've come to the right place! Welcome!
Hi Everybody
My name is Ivano and I'm the lead programmer of Soloweb N.V. studios
I'm lucky enough to do this job from the caribbean island of Curacao where our company is based.
I found this community just recently and I'm looking forward to be active in it.
At the moment I'm working on our new title called Aero's Quest, an ambitious (for my standards) platform/puzzle game in co-operation with Raveneyestudios that we are hoping to present to the Pax South 2015.
Thanks to everybody for the hospitality
ivano
Hi
My names Jay and I currently work at Rebellion as an Assistant Lead Designer. I have just wrapped up Sniper Elite 3 and the DLC's and have finally got around to joining Mapcore ![]()
Some amazing work being displayed on this forum and I hope to participate in some future challenges... time allowing
Cheers!
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