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CoD WW2

  • -HP-
  • April 26, 2017 at 7:38 PM
  • blackdog
    • April 29, 2017 at 4:11 AM
    • #41

    @Vorontsov zombies are confirmed (obvs).

    @FMPONE personally I'd rather get a proper campaign done right than scattering left and right with no sense of continuity.

    I don't get the sense they are going so much back to COD1 as that (in the featurette they talk about visiting every real location the game takes place)… but I might be wrong.

    Still tho, with the length of campaigns shortening every time, I struggle to see how they could do more than one front with this production value.

  • paranoidMonkey
    • May 17, 2017 at 12:30 PM
    • #42

    Loved the first COD. It was the game I played the most and yeah even in competitive shit. I really hope that they do something good with this, at least a nice SP Campaign.

    As for MP there's Battalion 1944 which looks really nice and the gameplay is getting pretty close to COD and COD2 with all that classic feel to it. And it's UE4.. which means that there will be a nice mod community and I suspect that all COD maps will be remade for it! :D

  • Beck
    • June 13, 2017 at 10:36 AM
    • #43

    Multiplayer Trailer

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  • Radu
    • June 14, 2017 at 8:24 AM
    • #44

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  • FrieChamp
    • June 14, 2017 at 9:04 AM
    • #45
    Quote from Radu

    39 minutes ago, Radu said:

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    I like how heavy that Sherman tank looks and sounds. Overall the SFX are sehr gut!

  • Puddy
    • June 14, 2017 at 12:41 PM
    • #46

    Yeah, sound and atmosphere is pretty on point!

    I thought the first game mode looked pretty cool, gave me some Wolfenstein flashbacks! I like when modes have a bit more structure and you avoid having a chaotic run'n'gun moshpit.

  • El Moroes
    • June 14, 2017 at 1:19 PM
    • #47

    Will be mine.

  • Radu
    • June 14, 2017 at 10:51 PM
    • #48

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  • -HP-
    • June 15, 2017 at 8:10 AM
    • #49

    Saw some gameplay, it's deffo classic CoD, in a good way.

    I actually really liked the previous CoD game, sci-fi galore. But I guess this is a welcome even if predictable change of pace.

    I'll probably stay away from MP since Quake Champions will keep me busy but am very much forward to play the campaign.

  • Radu
    • June 15, 2017 at 9:03 AM
    • #50

    I can't say that I really enjoyed the sci-fi direction of previous entries. The artistic direction seemed quite weak.

    I'm glad to see that they're incorporating objectives in their MP play. It's an effective way to force some flow into the levels. There will still be a lot of running and gunning, but at least you'll get the sense that there's a goal to it. I have to say, after playing Day of Infamy for so long, the movement and weapons seem a bit fast.

  • blackdog
    • June 15, 2017 at 1:05 PM
    • #51

    Well the proper mp footage from this map seemed quite boring, with that assault of the house over and over…

    but at least seems a round goes quite quickly.

  • blackdog
    • June 16, 2017 at 9:01 AM
    • #52

    Testing all weapons

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    holo on the BAR?!?! Hope there's not too crazy stuff, already was noticeable the chance of reloading the Garand whenever you want…

    other than that I appreciate the flow of movement, the way it seems possible to go from running to prone etc

  • Zyn
    • June 16, 2017 at 10:11 AM
    • #53
    Quote from blackdog

    26 minutes ago, blackdog said: holo on the BAR?!?! Hope there's not too crazy stuff, already was noticeable the chance of reloading the Garand whenever you want…

    other than that I appreciate the flow of movement, the way it seems possible to go from running to prone etc

    The "holo" sight on the BAR is actually a Nydar sight, which were a real thing and can be found here and there today. And being able to manually eject and reload the M1 Garand clip has always been possible, by holding down the button on the left of the bolt and pulling the operating rod back.

    Now one thing I noticed is the kar98 with "extended magazine", showing what looks like a trench magazine, which were a thing since World War 1. However they were not detachable as depicted in the game, but rather mounted in the triggerguard where the floorplate had been removed, allowing the soldier to load up to 20 rounds into the weapon rather than 5 with stripper clips. In the video, after a reload, the weapon shows holding 7 rounds. I know, I know: MUH BALANCE! But come on.

    And Lewis machine gun without the barrel shroud... what the actual fuck.

  • blackdog
    • June 16, 2017 at 10:44 AM
    • #54

    Ah, thanks for the info. I always heard people saying the M1 would ping to prompt reload and that wasn't possible/very inconvenient to reload before using all ammo.

    I thought there might be something but the general feeling is that they are mixing weapons from different scenarios or time in the conflict. Always heard the tommygun had the large mag on the Pacific front…

  • Sigma
    • June 19, 2017 at 3:43 PM
    • #55

    Is it me, or was there either a glitch and/or error in animation on the Springfield 1911 pistol reload animation (magazine was too long...)?

  • Radu
    • June 19, 2017 at 4:58 PM
    • #56

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  • blackdog
    • July 5, 2017 at 8:38 AM
    • #57

    Slight OT: the remaster of MW is now support separately, first on PS4

    https://www.facebook.com/CallofDutyUK/posts/1965494433680854

  • Sprony
    • July 20, 2017 at 9:20 PM
    • #58

    I'm interested in this

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  • blackdog
    • July 21, 2017 at 12:54 PM
    • #59

    Cool trailer, waiting to see proper gameplay though. Done this way makes you think they're entering in Wolfenstein's territory…

  • blackdog
    • August 23, 2017 at 8:02 AM
    • #60

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