Hello!
Here is a downloadable and playable .pak of a map called CTF-AquaFactory. It's the first time I've built a map in 3DS Max and exported it into Unreal before playtesting, so I'm looking for feedback about strange geometry. I am aware that as of 4/17 there are a few issues with z fighting, I can fix that when I rebuilt the map, I'm mostly looking for comments about the flow of the level. Shoutout to Bobby Ross and Ben Bauer for giving me an example of how to design the flow of a multiplayer map before building it. I plan on updating this thread, I'm mostly putting this .pak on here before I pass out!
Here is a link to the design document: https://drive.google.com/file/d/0B34kXO…iew?usp=sharing
(mostly pictures don't worry!)