I've been using Maya for a while to block out levels in Unreal (I don't want to use their BSP) but I'd love to have colored grid textures like in Hammer. Like so:
[Blocked Image: http://media.moddb.com/images/downloads/1/13/12806/texturesmeshes.jpg]
I've googled this a ton and come up with nothing usefull. Anybody know how to do this in Maya? Ideally, it would tile automatically as you change the model rather than stretch. Going into a texture editor and select how many times it tiles is too slow. I'd even open to buying a plugin or texture pack if necessary. Thanks!