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[CS:GO] [WIP] Free content from Waterfall

  • morozov
  • April 9, 2017 at 10:08 PM
  • morozov
    • April 9, 2017 at 10:08 PM
    • #1

    Hello again! I am preparing a major update of the Waterfall map. Most likely, it will be a small independent rethinking of the very idea of the map. Thinking about what I would like to change - to re-design most of the models and textures for me. Then I had the idea of sharing my content with others. I think that these models will be free for everyone. But not for commercial use (or in agreement with me)

    I can not yet say the exact date of the release kit. But definitely not before the updated map of Waterfall.

    Spoiler [Blocked Image: https://pp.userapi.com/c637828/v637828888/459ae/6BnfmHwQ37c.jpg]

    [Blocked Image: https://pp.userapi.com/c637828/v637828888/459b8/yN4uUhU-sRE.jpg]

    [Blocked Image: https://pp.userapi.com/c637828/v637828888/459c2/N7p6LnDhp54.jpg]

    [Blocked Image: https://pp.userapi.com/c637827/v637827888/43cd3/94eRCGEJeJI.jpg]

    [Blocked Image: https://pp.userapi.com/c637828/v637828888/459cc/vnN9jkFMTD8.jpg]

    [Blocked Image: https://pp.userapi.com/c637827/v637827888/432f8/kC8lqJkHo9Y.jpg]

    [Blocked Image: https://pp.userapi.com/c638227/v638227888/2e975/UTkPBMMOhNo.jpg]


    I hope it will come in handy.

  • RealaxFourX
    • April 9, 2017 at 10:14 PM
    • #2

    Wonderful! :)

  • Philipp
    • April 10, 2017 at 11:20 AM
    • #3

    The quality of your indoor environments floored me. In most official Valve maps these often come across as something rather low-priority... Waterfall raises the bar here. Regarding your indoor lighting, are there any special tricks you've used? Seeing some spotlights with a very low lightmap scale... do you use constant lights or ambient lighting in any special way? Thanks for planning to make these available, these could add a lot to indoor scenes! PS: I found the bombsites on Waterfall a bit anti-climactic. Maybe there's a way to make them a bit more 'panoramic'?

  • morozov
    • April 11, 2017 at 7:37 PM
    • #4
    Quote from Philipp

    On 10.04.2017 at 2:20 PM, Philipp said: The quality of your indoor environments floored me. In most official Valve maps these often come across as something rather low-priority... Waterfall raises the bar here. Regarding your indoor lighting, are there any special tricks you've used? Seeing some spotlights with a very low lightmap scale... do you use constant lights or ambient lighting in any special way? Thanks for planning to make these available, these could add a lot to indoor scenes! PS: I found the bombsites on Waterfall a bit anti-climactic. Maybe there's a way to make them a bit more 'panoramic'?

    About lighting - it's just experiments. About the bombsites, could you tell or show what you mean?

  • Philipp
    • April 21, 2017 at 1:59 PM
    • #5

    To me they are a bit too generic with just some boxes in a pretty enclosed space. It contrasts to the rest of the map which is very scenic. Maybe there is a way to open them up to make the waterfall more front and center even where the bombsites are, or turn the boxes into something more meaningful and unique that would add even more personality to the map. Couldn't tell you exactly what that could be, but there's probably some potential there. :)

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