Hello everyone!
My next project is going to be a tight 1v1 duel Unreal Tournament map.
I have some questions to anyone comfortable/used to make maps for Unreal Tournament. I can't seem to find a specific level design workflow from Epic Games. What I have found is that I should block the level out using BSP, and since I don't create my own assets, I will have to dress the map with theirs. I wonder if there are any general guidelines to think about when designing an UT map.
Any help would be appreciated!