Hey guys, I recently got permission from @cashed to remake his DoD: Source map "Schlag" for Day of Infamy. I thought I'd make a thread to track the progress of the map.
Certain parts of the original map are inspired by Carentan (atleast I think they are). You can find the original map here: http://gamebanana.com/maps/129734
Not much is done so far, but I've got what I think is a decent adaptation of the layout for Day of Infamy's gameplay (a starting point at least). Right now I'm focusing on opening things up, based on the type of gameplay you tend to get in a standard Day of Infamy map. The main game-mode I'm focusing on is Liberation. I do plan to support Co-op and Frontline as well.
Design-wise I'm going for something similar to the map "Crete" with 3 control points around 150ish meters away. I like the idea of all cap points being roughly in the middle of the map so nothing is given for "free" and everything can be contested.
The biggest thing that worries me about the layout in Day of Infamy are the air/arty strikes from officers. I think one solution might be to make more houses able to be entered, but this will probably have to be playtested.
Of course I still haven't placed cover on any of the cap points or in between the points, but you gotta start somewhere ![]()
Screens below:
https://imgur.com/a/r5XNl#3P3TVRb
It's very large and barren at the moment, but I'm trying to keep it that way so I can be more deliberate with the cover placement/sightlines etc.