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Call of Duty 2

  • Kosmo
  • April 20, 2005 at 8:36 AM
  • Kosmo
    • April 20, 2005 at 8:36 AM
    • #1

    Well, the first bits of information has started to drip, and honestly, I have mixed feelings, I never tought it to be "the best shooter ever" the media touts it to be, and actually I have never met anyone who tought so either. It was a great game, very cinematic, but I have played way better games, and first thing that bothered me, was the overall graphical style, the character models were tad too cartoony to me, and obviously they are continuing the theme set by their lead artist.

    But looking at this screenshot

    [Blocked Image: http://image.com.com/gamespot/images/2005/108/reviews/921995_20050419_screen001.jpg]

    I can't help but think, the tank and the toons here don't go together so well, actually, they look too much out of place to give that unified and gritty look and feel, so it goes too much to novelty for me and I'm not one bit interested about this game right about now. And why everything has to be so shiny? Are tanks so shiny? I have done photography so long that I can see when something is out of place and that lighting just doesn't cut it, it is just sad.

    But enough of my pointless rant, I just wanted to publish my meaningless opinions, I'll be playing WoW anyway so what do I care

  • insta
    • April 20, 2005 at 9:15 AM
    • #2

    Call of Duty and the expansion pack United Offensive was alot of fun, but I hope they concentrate more on AI in this sequel, instead of boosting difficulty by sending several hundred enemies at the player. The enemy count per map in the expansion pack was especially insane, you would get to an area and germans would be swarming in and you basically sat there shooting them one by one until you could advance to the next area. Let's hope COD2 plays as good as it looks, and like you said, hopefully they tone down the shininess of the models.

  • TomWithTheWeather
    • April 20, 2005 at 3:05 PM
    • #3

    What's up with that guys elbow?

  • Fletch
    • April 20, 2005 at 4:26 PM
    • #4
    Quote from TomWithTheWeather

    What's up with that guys elbow?

    It's the new melee weapon. Crack some skulls with your deformed elbow.

  • Tequila
    • April 20, 2005 at 5:48 PM
    • #5

    What's up with the game engine in general? Looks fake as fuck - everything is composed of papier mache.

  • von*ferret
    • April 20, 2005 at 5:51 PM
    • #6

    I can't imagine a war machine being so shiny, there is a reason tanks are painted with matte paint. So they do not reflect light.

  • st0lve
    • April 20, 2005 at 5:53 PM
    • #7
    Quote from von*ferret

    I can't imagine a war machine being so shiny, there is a reason tanks are painted with matte paint. So they do not reflect light.

    word.

  • Zacker
    • April 20, 2005 at 6:46 PM
    • #8

    Ground texture and smoke is nice, but there are a lot of errors in the picture. The lighting could use some more -bounce.

  • The Postman
    • April 20, 2005 at 6:51 PM
    • #9
    Quote from von*ferret

    I can't imagine a war machine being so shiny, there is a reason tanks are painted with matte paint. So they do not reflect light.

    Doom 3 engine. I'm suprised anything's matte at all.

  • Steppenwolf
    • April 20, 2005 at 7:12 PM
    • #10

    Isnt it normal that lighting in realtime looks fake on current hardware? You shouldnt flame the lighting. Its a step forward compared to older engines + it are outdoor levels.

  • ginsengavenger
    • April 20, 2005 at 7:20 PM
    • #11

    i enjoyed the first one immensely, and i know they're putting a lot into a strong multiplayer experience in this one as well. i can't wait honestly.

  • Makaveli
    • April 20, 2005 at 7:56 PM
    • #12

    well...as far as the oh so over done WWII shooter...its probably leaps and bounds beyond Brothers in Arm.

  • von*ferret
    • April 20, 2005 at 8:54 PM
    • #13
    Quote from Makaveli

    well...as far as the oh so over done WWII shooter...its probably leaps and bounds beyond Brothers in Arm.

    someone has balls since half of the developers here are from gearbox

  • Lurker
    • April 20, 2005 at 9:47 PM
    • #14

    I hope they don't make this a "graphical" upgrade, so to speak. I want to see the core gameplay mechanics looked over and made more realistic. Honestly, I'm tired of the rail shooters that seem to keep coming out. Brothers in Arms was a step in the right direction, I hope Call of Duty 2 takes that ball and runs with it. Then again, theres likely going to be a Brothers in Arms 2, and as long as Gearbox listens to its fans and sees where the mistakes were made, it should blow COD2 out of the water (assuming the core gameplay mechanics of the COD series aren't overhauled and made more realistic/less-a-super soldier game).

  • Mazy
    • April 20, 2005 at 10:06 PM
    • #15

    looks okay, but im really tired of ww2 first person shooters, so im prolly gonna pass on this one

  • Tequila
    • April 20, 2005 at 11:34 PM
    • #16
    Quote from The Postman

    Doom 3 engine. I'm suprised anything's matte at all.

    Is it? The previews say it's a proprietary engine, but that does make sense since the team are used to the Quake 3 engine.

  • mikezilla
    • April 21, 2005 at 12:49 AM
    • #17
    Quote from von*ferret

    someone has balls since half of the developers here are from gearbox

    It's not about having balls really. I hear comments like that all the time. If you could enumerate your issues it would help. From the way I see it BiA and CoD are two massivly different games... and aren't really in competition.

    Then again what would I know about it.

  • kleinluka
    • April 21, 2005 at 1:15 AM
    • #18

    There was once a really long post here,.... but now it's gone.

  • Lurker
    • April 21, 2005 at 1:53 AM
    • #19

    I pretty much agree with Luka there. BIA has a solid core, theres just some decisions you know where made because of time and money restrictions, but you wish they weren't there. For example, it would be great if instead of "immobalizing" your allies when "killed" and just bring them back to life the next mission, you actually had the character crawling for cover. I don't think that would be horribly hard to implement as long as you could have it so the enemy no longer shot at the ally. I wish the PC MP interface was more enhanced, like server filters, friends list, dedicated server, direct IP. Just little things that would have gone a long way to making BIA an unforgettable experience. Oh, and next time, don't use that disc protection, it sucks and its causing a whole plethora of problems for a lot of people. It also needs more downtime inbetween battles. For all of the brotherhood talk, it didn't really deliver on it all the way, only partially. I know its part of the game developer bible to keep the player in the action and keep him in control, but in some situations, gamers wish they were given more of the dialogue and downtime, this is one of those situations.

    As for Call of Duty 2, I stand behind my "it better change or it will stink" philosophy. If I were a WWII game developer, I would stay far away from implementing squad tactics. Gearbox did it very well in BIA, I don't see how the system could be improved upon outside of better AI.

  • Algor
    • April 21, 2005 at 3:30 AM
    • #20

    Best smoke ever.

    By the way, isn't this a Call of Duty 2 thread?

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