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[CS:GO] de_drill

  • Roald
  • February 8, 2017 at 4:26 PM
  • Roald
    • February 8, 2017 at 4:26 PM
    • #1

    Hey Mapcore!

    I hear u all thinking "oh dam again starting a new map.." well yeah that's right!

    Soon I will release de_armory, but first I will have it tested on Reddit for the definitive layout.

    In the meanwhile I started on a new layout and I came with a drill platform located in the dessert.

    Bombsite A is a drill platform and bombsite B is a train hangar which transport the products.

    I hoped to do a more deviant layout which worked on paper but not in hammer really, but still I am kinda proud on what it have been come.

    It's not tested yet so I guess I probally soon will.

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=856122075

    Screenshots:

    [Blocked Image: http://i.imgur.com/ancbU7E.jpg]

    [Blocked Image: http://i.imgur.com/cBvfYTa.jpg]

    [Blocked Image: http://i.imgur.com/zEMte01.jpg]

    [Blocked Image: http://i.imgur.com/x6I0MR9.jpg]

    [Blocked Image: http://i.imgur.com/7dfVrfG.jpg]

    [Blocked Image: http://i.imgur.com/muDHQ11.jpg]

    [Blocked Image: http://i.imgur.com/VUfyoM9.jpg]

  • Roald
    • February 9, 2017 at 3:57 PM
    • #2

    Small update

    - Removed the ladder at A catwalk since I already had two on B bombsite. Now you have to jump on the barrel/electricity box towards the light and from there on the catwalk. This will require a litle skill and I think some more time to get on the catwalk.

    [Blocked Image: http://i.imgur.com/819F9PQ.jpg]

    - And I changed B bombsite a litle, put some more millitairy style into it. So yeah millitairy support being brought in and oil barrels are being exported out to other bases. The plant zone has been increased and the site is a bit more open which I prefer.

    [Blocked Image: http://i.imgur.com/NUntqk7.jpg]

    [Blocked Image: http://i.imgur.com/33gceeg.jpg]

    [Blocked Image: http://i.imgur.com/fpcbuvb.jpg]

  • text_fish
    • February 9, 2017 at 4:53 PM
    • #3

    Looks good. I guess the only thing to worry about with the military stuff is player readability against the camo nets. Because ... y'know ... camouflage.

  • Roald
    • February 9, 2017 at 4:57 PM
    • #4
    Quote from text_fish

    3 minutes ago, text_fish said: Looks good. I guess the only thing to worry about with the military stuff is player readability against the camo nets. Because ... y'know ... camouflage.

    Yeahhh good point! Well I can always change it to a tarp

  • Roald
    • February 13, 2017 at 7:10 PM
    • #5

    Hey

    I have done a 5 vs 5 playtest and made some layout changes

    There is a new Overview with some callouts and I made some screenshots for some usefull smokes/grenades

    And some screens of the level

  • Roald
    • February 17, 2017 at 2:17 PM
    • #6

    Heyy

    Forget about the smokes and overview, call outs and etc.

    I thought it become time for me to start learning to do the art work and become less lazy then I am right now.

    So I decided to remove everything except the paths and use for once reference to get ideas from.

    I gotta say, it helped me alot on my motivation since I know exactly what is going to be where so I can focus on one part untill that's 'complete' before I go to another part.

    Right now I started detailing bombsite B, it's not done yet but a good start I guess

  • text_fish
    • February 17, 2017 at 2:31 PM
    • #7

    Looks good! I would suggest putting a gravel texture under the tracks instead of mud. Unless the trains are carrying helium they're going to need a bit of support.

  • Roald
    • February 17, 2017 at 3:24 PM
    • #8

    Haha yeah! I was looking for gravel, but the stones should be desert brown, so this is a placeholder for now.

  • Roald
    • February 23, 2017 at 6:14 PM
    • #9

    I have worked some more.

    CT spawn is there, not finished but it's there.

    Decided what main paths to put into the map with some main structures of the buildings on midle and the T main path to B.

    Have to focus on the main structures of A bombsites and the paths to it next, but first I will do some more work on midle since I tested the timings and they should be fine right now.

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