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[CS:GO] DE-VENOM

  • Jonny Phive
  • February 6, 2017 at 8:01 AM
  • Jonny Phive
    • February 6, 2017 at 8:01 AM
    • #1

    UPDATE April 15 2018: Here is the workshop link


    In the works for three and a half years, with the help of Rabbid Monkey (Spencer Rose), looking to release this passion project of mine very soon ™[/b] !

    Hidden deep within the jungle, a once-abandoned military base originally intent on destroying the world has been resurrected...

    Check out these snapshots into the new world of VENOM.

    Still WIP/Aplha & looking for feedback.

    Thanks to my brother for helping me make a badge/logo for the map




  • SirK
    • February 6, 2017 at 8:21 AM
    • #2

    Looking really good - can we get a overview? Only thing I can say for now is that it doenst look too "once abandoned / hidden in the jungle" atm - but its still a wip so ill wait for screens to come :D Good job so far!

  • Roald
    • February 6, 2017 at 8:53 AM
    • #3

    Wauw looking amazing!

    And yea a overview would be nice. Also a link to the workshop to walk arround

  • Serialmapper
    • February 6, 2017 at 10:29 AM
    • #4

    Custom props & textures intelligently combined = Valve operation map

  • El_Exodus
    • February 6, 2017 at 10:46 AM
    • #5

    Looking promising! MORE!

  • tomm
    • February 6, 2017 at 10:56 AM
    • #6

    looks great, it just needs more foliage

  • RA7
    • February 6, 2017 at 4:42 PM
    • #7

    I like the atmoshpere and concept, but plz no more crates....

  • soultron
    • February 7, 2017 at 10:22 PM
    • #8

    So hot with the nice skylights. One minor piece of feedback I have is that it's hard to read the arrows on the <-B A-> screenshot. I know the arrangement implies B is left and A is right, I still think something can be done to make the arrows a bit more legible. Yellow on gray is making it a bit difficult. :)

  • The Horse Strangler
    • February 24, 2017 at 4:05 AM
    • #9

    Composition is on point. Excited to see the end result.

  • blackdog
    • February 24, 2017 at 1:16 PM
    • #10

    I remember some past shots of this, so amazing. Very good job with the logo too, only regret not seeing more of the snake. A "sewed" pattern to make it look like an arm patch would look even more badass.

    Makes me also wish CSGO had some sort of singleplayer mode!

  • Oscar
    • March 7, 2017 at 8:19 PM
    • #11

    Looks really fucking good, please dont mess up with a lot of clutter. The map is simple and pretty,this is operation material judging by the pictures

  • Jonny Phive
    • April 15, 2018 at 7:51 AM
    • #12

    I have been trying to chip away in any free time to get some work in on Venom. With that said, I reworked the layout and the art to feel a little more consistent overall. Hoping to share more of the art soon-- for now I wanted to share the newest version of the layout and finally get it into the workshop. I should have the workshop link shortly :)


  • Jonny Phive
    • April 15, 2018 at 8:08 AM
    • #13

    I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one.

    I decided to work some of this new art back into Venom. Excited to share more soon!

  • FMPONE
    • April 15, 2018 at 7:09 PM
    • #14
    Quote from Jonny Phive

    11 hours ago, Jonny Phive said: I decided to spend some time taking classes and mentorships last year based on environment art. I felt if I could better understand environment art, I could hopefully become a better level designer. I embarked on a mentorship with Ryan Benno, a modeling course with Andres Rodriguez, and a foliage course with Jeremy Huxley. The following work is a byproduct of their incredible courses, fantastic teaching, and guidance. I strongly recommend each one.

    I decided to work some of this new art back into Venom. Excited to share more soon!

    Display More

    This looks great Jon, please keep us updated with your progress!

  • Conflig
    • April 15, 2018 at 9:54 PM
    • #15

    Great job! can't wait to see more

  • Jonny Phive
    • April 16, 2018 at 3:47 AM
    • #16

    Thanks, guys! For anyone interested, here is the workshop link that just went up.

    https://tinyurl.com/yd8o43b4[/b]

    Looking forward to hearing your feedback! It is a simple layout, but I have had a ton of fun making it. :)

  • Pilot_01
    • April 17, 2018 at 9:25 AM
    • #17

    Those vents are sexy. <3

  • blackdog
    • April 17, 2018 at 1:52 PM
    • #18

    Nothing to say that hasn’t been already said. Awesome and looking forward for more.

    Congrats on the self improvement you’ve done with the courses.

    My only question: those hanging brushes are gonna be banners? :)

  • NikiOo
    • April 17, 2018 at 6:51 PM
    • #19

    The Art looks fucking sick in the pictures and I believe you can make it look even more sick.

    And the layout is more complex and interesting than it looks.

    Looking forward to playtesting it.

  • Jonny Phive
    • April 17, 2018 at 8:41 PM
    • #20
    Quote from blackdog

    6 hours ago, blackdog said: Nothing to say that hasn’t been already said. Awesome and looking forward for more.

    Congrats on the self improvement you’ve done with the courses.

    My only question: those hanging brushes are gonna be banners? :)

    Thanks everyone! And yes, brushes hanging will be torn banners and such :) For now trying to paint some shapes to help the composition ... and possible nade targets? haha

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