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[Source] Lighting origin not working properly

  • KOLARI
  • January 17, 2017 at 10:58 AM
  • KOLARI
    • January 17, 2017 at 10:58 AM
    • #1

    The problem I have is that I have two props close to each other and the other one is causing some lighting problems to another one. I tried to use info_lighting to set the origin of other prop to another place but it still acts as if it were on its original place. Any help or does it just not work the way I think it does?


  • leplubodeslapin
    • January 17, 2017 at 12:35 PM
    • #2

    The info_lighting entity can only work if the method used for rendering the lighting is the basic one.

    It's the cheapest, it only takes into account lighting informations from 1 point, usually your model's origin or the info_lighting coordinates if you're using one.


    But here, it seems that the lighting on your model is calculated on each vertices, because the upper part is not affected by the shadow but the lower part is. That's what is called the "vertex lighting" method.

    The easiest solution I think would be to find the origin of that shadow and fix it from here (probably disabling the shadows from a prop). There is also a prop_static property that could be used, "Disable Vertex Lighting", but i don't think it's working on CSGO.


    I tried to write an article about lighting stuff a while ago (Part 1 and Part 2), maybe it can help you.

  • Squad
    • January 17, 2017 at 1:54 PM
    • #3

    info_lighting is no longer supported in CSGO since the lighting and shader improvement update.

  • leplubodeslapin
    • January 17, 2017 at 2:16 PM
    • #4

    Oh ... ok ...

    Thank you Squad :)

  • Squad
    • January 17, 2017 at 2:25 PM
    • #5

    But @leplubodeslapin pretty much covered the solution for it. I'm not really sure what is a prop and what isn't in the picture, but "disable shadows - yes" would probably fix your issue (or at least improve the lighting).

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