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CS:GO Shader Detail - Texturing Issues.

  • January 10, 2017 at 6:12 PM
  • Guest
    • January 10, 2017 at 6:12 PM
    • #1

    Hey, I don't exactly know how to ask for help or describe this issue, but essentially, I've made a texture and when I go to LOW settings, it turns just BLACK.

    From what I know, cubemaps are disabled on LOW settings, but there has to be a workaround? anything?

  • grapen
    • January 10, 2017 at 6:31 PM
    • #2

    No env maps or normal maps on low. If your diffuse is black, that is what you will get.

  • grapen
    • January 10, 2017 at 7:18 PM
    • #3
    Quote from CaptainR3sPawN

    45 minutes ago, CaptainR3sPawN said:

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    it was fixed here tho?? :(

    You're not suffering from the same issue, their material was broken somehow while yours is working as expected. If you want to add detail to the black parts of your diffuse, you have to paint it :)

  • JSadones
    • January 10, 2017 at 7:29 PM
    • #4
    Quote from CaptainR3sPawN

    7 minutes ago, CaptainR3sPawN said: Would you please explain how I would go about doing that?


    Thank you in advance!

    Not have your diffuse pitch black. Make it a dark gray and add some variation in it with a bump map. You can also add a $detail to it to give it some closeup details.

    Then of course your high texture settings look will look slightly different, but that's the balance between making it pretty for both.

  • Thrik June 30, 2026 at 11:00 PM

    Approved the thread.

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