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[CS:GO]de_anchor (wip)

  • esspho
  • January 7, 2017 at 12:45 PM
  • esspho
    • January 7, 2017 at 12:45 PM
    • #1

    A belated happy new year everyone!

    During the holidays I've been putting together some ideas I had laying around for some time:

    Terrorists are trying to bring down a radio tower by destroying the wires holding it. They allready took one out (t-start) and just need to cut one more.

    The tower is standing on the remains of a historic fort in a mediterranian environment. Transmit is just a working title.


    I'm looking for feedback on the layout and scenario before playtesting.

    Workshop


  • Vorontsov
    • January 7, 2017 at 2:23 PM
    • #2

    Looking good, I would just like to inform you of a map I'm currently working on has an almost identical name to your new project, however I understand you probably wanted something "transmission" based as the name. :)

  • esspho
    • January 7, 2017 at 5:19 PM
    • #3

    Thanks for the info. I'm not commited to that name - i chose it because radio and radiotower where allready taken in the Workshop.

  • Vorontsov
    • January 7, 2017 at 8:08 PM
    • #4

    If you are sure your map will be better than all of those I'd say there is no harm in picking them up. There may be multiple insertions, multiple radios, multiple concerts on the workshop but only 1 of each name will make it into the operations.

  • Squad
    • January 12, 2017 at 1:41 PM
    • #5

    I like the setting of this map, maybe I'm just biased as I worked in this industry for quite long :) If you want, I can check if I have any useful photos left from those days.

    The radio tower is not only a great landmark, it's also a nice touch that both remaining cables each point to a bombsite.

    Possible name suggestion: de_anchor?

  • Shibou
    • January 12, 2017 at 9:35 PM
    • #6

    The map and the greybox you've posted look quite promising, especialy the paths to B are quite interessting.

  • esspho
    • January 14, 2017 at 5:25 PM
    • #7

    Update:

    I received some really nice feedback so far and reworked the layout quite a bit.

    [Blocked Image: http://imgur.com/AMrzQ2F.jpg]

    Most importantly I removed that path behind bombsite b and instead enlarged the site a bit. Also there is a bridge at bombsite a now that hopefully breaks the long sightlines and adds some cover to that area. The connector to mid has been disconnected from ct_spawn and changed into a cistern-like room (with some water to wade through).

    In addition I tryed to smooth the generall flow by getting rid of some corners and stuff that people bumped into all the time. This includes most of the arched doorways.

    Quote from Squad

    On 12.1.2017 at 2:41 PM, Squad said: I like the setting of this map, maybe I'm just biased as I worked in this industry for quite long :) If you want, I can check if I have any useful photos left from those days.

    The radio tower is not only a great landmark, it's also a nice touch that both remaining cables each point to a bombsite.

    Possible name suggestion: de_anchor?

    That's a very kind offer and I'd really like your references. Thank you! I followed your suggestion and the mapname is de_anchor from now on. Great fit!


    Screenshots:

    [Blocked Image: http://imgur.com/HuK9PNI.jpg]

    bombsite a with newly added bridge

    [Blocked Image: http://imgur.com/XuSGxFk.jpg]

    extension of bombsite b

    [Blocked Image: http://imgur.com/dk9rI33.jpg]

    new connector room with some shallow water

    Some more pictures: http://imgur.com/a/x0iMj


    Workshop:

    https://steamcommunity.com/sharedfiles/fi…s/?id=835118142


    Please let me know how you like the updated version.

  • WhatGrenadeWhere
    • January 16, 2017 at 8:46 AM
    • #8

    Nice. Looks a bit better. You still have a hole in the ceiling in Mid. Still not sure if that is intentional. I like the arches at A. I'll take a look in game soon.

  • esspho
    • January 16, 2017 at 7:30 PM
    • #9
    Quote from WhatGrenadeWhere

    10 hours ago, WhatGrenadeWhere said: Nice. Looks a bit better. You still have a hole in the ceiling in Mid. Still not sure if that is intentional. I like the arches at A. I'll take a look in game soon.

    Thanks. That hole is there on purpose as it might be used for grenades and such. We'll see about that in the future.

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