1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO][WIP] cs_gulch

  • tchick
  • December 30, 2016 at 11:10 PM
  • tchick
    • December 30, 2016 at 11:10 PM
    • #1

    Workshop link :http://steamcommunity.com/sharedfiles/fi…s/?id=831791642 Hi! I didn't touch hammer for almost a year, I was missing fooling arround with it so I decided to do some 3D stuff and experiment new things with displacements and texture blends. I was happy with what I was doing so I decided to make an hostage map. It's located somwhere in the desert in the US (Arizona / Monument Valley / New Mexico?) Inspired by some american tv shows and beautiful national parks. A group of meth traficants are holding hostages in their lab located in the middle of nowhere and of course the local police forces will raid them. My todays progression: Displacements + models The displacementss in hammer are a pain in the ass to work with but I really wanted to make a map almost entirely made with them... we'll see how it will go... I managed to make the texture blending work.

    The "layout" is a little bit inspired by "cs_cruise" (map by Skybex). As I was stuck with "de_stars" for more than a year because I was stupid and narrow minded and started detailing too soon (even if I knew that it was a bad idea!), I wont make the mistake again. I want something clean, simple and a little bit minimalistic. I finished a layout I like! which is a big deal for me haha! The CTs will have a choice between 2 paths, they can run buy the top floor (canyon/ desert/ rocks... western wibe) or by the underground (old gold mine opening to a cliff side which will lead them to an underground meth lab near the T spawn)

    The cliff side (you can see the entrance to the mine at the bottom right near the hostage)

    For now it looks a bit like TF2, but I really want to try to paint the texture like the guys who did Newk and Infernew (30% cartoon, 60% realistic something like that) INSPIRATION : Monnument Valley in Arizona, Breaking Bad, especially the part from the last season where there is a meth lab in the desert in a tank truck underground and where the woman (lydia?) who supplied methylamine is rescued by Mike and she comes out from a hatch ... I couldnt find screenshots, but I like the idea of a Tank Truck / meth lab.

    And of course :

    Yo Mister White !

    If I never finish the map, I will definitely make a small aim_map with this RV ! some people will probably enjoy running arround! Please let me know what you think, is it a good idea? Is it complete crap?

    Thank you! P.S.: It's my "fun personnal project", I'm currently working with Quoting and Violation on de_aviv but if someone here wants to make me some 3D player models of meths cooks in yellow jump suits with gas masks, I will definitely add them to the map!

  • grapen
    • December 31, 2016 at 12:02 AM
    • #2

    Looks like a fun project! There's always the risk of players easily getting lost in a homogeneous environement like that, so that's a tough nut to crack. The less corridors the better I always say, especially true in this case, it needs (imo) a few really distinct medium to large areas. Perhaps something to do with oil pumps/pipes/refinery? I'm thinking 'There Will Be Blood'.

  • tchick
    • December 31, 2016 at 12:09 AM
    • #3

    Yes you are right we need distinc areas, I was thinking about this kind of stuff, refinery/gas station, a piece of abandonned highway (raod 66 a la Overwatch), mine, military base, indian territorry, farm ... Yeah, I will think about it

  • Jeddyk
    • December 31, 2016 at 3:03 AM
    • #4

    It looks like an interesting project, really curious to see how it will play on a full server with players


    Can´t wait to see your progress on this map ( hopefully you´ll smack some Breaking Bad references haha)

  • El Moroes
    • December 31, 2016 at 8:48 AM
    • #5

    Really interested to see more. I like this thematic (same place than Arizona :) hehe) !!

  • Freaky_Banana
    • December 31, 2016 at 12:09 PM
    • #6

    I can definitely feel you on the displacements! They are so poor to work with! It's the same for us.

    But I am loving the thematic and style of the map. I will defeinitely play this one, no matter how open it turns out ;) !

  • grapen
    • December 31, 2016 at 1:38 PM
    • #7

    Forgot to add:

    Quote from tchick

    14 hours ago, tchick said: For now it looks a bit like TF2, but I really want to try to paint the texture like the guys who did Newk and Infernew (30% cartoon, 60% realistic something like that)

    Your palette is leaning heavily towards cartoony as of right now, with lots of yellow and orange in there:

    The content cannot be displayed because it is no longer available.

  • Squad
    • December 31, 2016 at 2:13 PM
    • #8

    I agree with grapen.

  • tchick
    • December 31, 2016 at 5:17 PM
    • #9

    Indeed you are right, it looks better when the saturation is toned down. I will work on it, thank you!

  • Radu
    • January 1, 2017 at 9:09 PM
    • #10

    Need For Speed: Hot Pursuit (2010) had some cool western levels. Maybe you should take a look for inspiration:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/271721896883935004/6920B6A2F9F5B4CFE3AEF3D3BE12E6863139D2E9/]

  • tchick
    • January 4, 2017 at 3:56 PM
    • #11

    Hey I was pushing the displacements to its limits and... my mind stopped working, could someone please help me here : I have a river which flows arround a mountain, but how do I make the "corner"? I cant use triangles because it should be "displacable" and I cant "skew" the squares because the texture on them will be wrong ... my mind just cant understand it lol Plz hlp thx :(

    Edit : Ok I got the answer : (thx Quotingmc) I just have to make a smoother turn ...http://worldofleveldesign.com/categories/sou…loped-roads.php Thank you \o/

  • Vorontsov
    • January 5, 2017 at 10:53 PM
    • #12

    It's incredible what a little bit of desaturation can do. Looking great @tchick :)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™