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currently self teaching - any advice

  • Bearded Bandit
  • December 24, 2016 at 6:05 AM
  • Bearded Bandit
    • December 24, 2016 at 6:05 AM
    • #1

    Hi, I've been on and off the past year in 3D software, and it's only been the last month were I have taken modelling for games more seriously.

    I've started with two props, in future I'm hoping to make some interiors and architectural stuff.

    heres my artstation:https://www.artstation.com/artist/beard3d_bandit Crits are welcome and encouraged :)


    Glenn

  • FMPONE
    • January 9, 2017 at 11:33 PM
    • #2

    I think the props turned out well, keep it up!

  • Sigma
    • January 10, 2017 at 7:00 PM
    • #3

    Hey Glenn,

    I caught the obelisk when you were working on it over at Polycount. The props are turning out great! I see that you are using sketchfab to upload your works for web based viewing. That is a fantastic step. My only comment right now would be, as you are targeting games specifically, to get these props (and others) into an engine. Take high resolution screenshots/renders from that engine, and post that as well. This way, you not only demonstrate expertise with the modeling/texturing aspects, but you also demonstrate technical proficiency with an engine. Can't wait to see more from you (and to hit your level of quality!).

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