[Blocked Image: http://images.akamai.steamusercontent.com/ugc/1974268012…D4973C5CF027DE/]
Mansion
Game: Half-Life 2
Map name: HL2_Odyssey_M13_Mansion
Context: Part of the HL2 Odyssey Project
Time spent developing: Week 4 of 8 (at 50% work hours)
Estimated playtime: 10 min
[/list] Description & Background
This is a level made for The Game Assembly's HL2 Odyssey Project. I and 12 other level designers are making a campaign together in 8 weeks at half time. My map takes place right after the player has gotten out of the city and through the mountain outpost. After that you find yourself in a small valley with a big farmhouse and a barn.
Role in the campaign
This is the last level of the campaign. It is supposed to first slow the pacing down while you search for the secret and also make you watch your step around zombie ambushes and a few barnacles. This will work as contrast to the ending fight which will hopefully feel like some kind of crescendo to finish off the campaign.
Alpha build
This is the first build of the level. There’s a lot to be done and I’d be grateful if you would take a look and tell me what you think!
Alpha Screenshots:
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/1974268012…E4C1FC51D93A6A/] Making your way across the grounds while ducking sniper fire.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/1974268012…A07E0410FF273B/] The main hall. Made to be recognizable and give you a sense of direction.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/1974264876…5C4EC438072080/]Sneaking up on a secret operation.