Occupation
- Game: Half-Life 2
- Context: Part of the HL2-TGA-Project
Description & background This map is a part of the HL2-TGA-Project where I am one of the level designers. My level is taking place right after the Cathedral level where the player is going deeper into the city. In my level, the player is going through some alleys to later arrive at the center of the city, the old town. At the center of old town, the town hall is located and unfortunately for us, held and heavily fortififed by the combine. When the player reaches the main street they can see and hear rebels fighting the combine and quickly the player will jump into the fray.
Role in the campaign The player will be fighting the combine, retake the square and hold out for a brief time to feel in control. This to set a shift in power in the campaign. First, the player is weak and hunted, but now more people in the city have begun to resist the combine's hold on the city. Therefore they now join the player in the struggle and provid extra firesupport. Since I am in the middle, I am introducing the crossbow to snipe out high value targets such as machine gunners. I am also introducing large scale battles and the turn of the campaign. My design idea on this map is to make the player feel vulnerable at first before they have taken the square. Being under heavy machinegun fire makes you feel weak and vulnerable. But after taking the square the player will feel strong, powerful and smart to have succeeded with this feat of strength.
Alpha build Here is the first build of my map. I've been putting in some extra man hours in to polish things up so therefore everything is textured and looking less alpha than it really should.
LINK: https://drive.google.com/file/d/0Bys6E5…iew?usp=sharing
Alpha screenshots