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[HL2_Odyssey] Urban Crawl

  • Lucas Silwer
  • December 2, 2016 at 2:33 PM
  • Lucas Silwer
    • December 2, 2016 at 2:33 PM
    • #1

    Urban crawl

    • Game: Half-life 2
    • Map Name: HL2_Odyssey_M5_UrbanCrawl
    • Context: Part of the HL2_Odyssey-Project
    • Time spent developing: Week 4 of 8 (at 50% work hours)
    • Estimated playtime: 6-10 mins

    Description & Background

    This map is a part of the HL2_Odyssey -Project where I am one of the level designers. My level takes place in the streets and houses of an urban part of the city. When traversing the urban areas the player will be assaulted by zombies and traverse broken rooms and houses to make it further in to the city.


    Role in the campaign

    Chronology-wins my level is in the early to mid parts of the game. In the campaign i introduce the shotgun and try to use the ”We Don’t Go To Raveholm” feeling when you crawl up and down broken buildings full of obstacles and zombies.


    Alpha Build

    You can download the alpha here --> <Download link>

    Gold Build

    You can download the Gold here --> <Download link>


    Alpha, Screenshots

    Here are some in game screenshots from my level.


    Gold, Screenshots

  • will2k
    • December 4, 2016 at 3:27 PM
    • #2

    Welcome to mapcore, hope you enjoy your stay

    Good choice providing the player with the shotgun early on before they can access the apartments filled with zombies. The ambience is dark forcing me to use the flashlight but that is to be expected if you are trying to mimic the atmosphere of Ravenholm.

    One thing to keep an eye on is that you have too many doors that can be opened leading to dead end empty rooms. If you plan later on to have secret stashes, weapons, friendly NPC encounters in these rooms then all is good but if they will remain as they are now, then it is highly recommend to reduce their numbers to keep the smooth flow of the player progress/navigation.

    Keep it up :)

  • Lucas Silwer
    • December 16, 2016 at 11:46 PM
    • #3

    I updated the screenshots and added the Gold build.

    The full mod is scheduled to be released on monday.

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