First off sorry for the long post.
Well i decided to redo the entire admin building I think this one fits the setting much better. Theres still alot to do but here are the updated pics as of now:
http://www.sourceprefabs.com/ftp/mappics/
note: I know the trucks are hovering above the ground in the garage. I didn't feel like compiling it again as the damn thing takes 45 min to compile on fast.
Also keep in mind that this is still a WIP and that I will start adding the eye candy with props / decals / overlays and such soon. I still have to fix plenty before it's done. Most of the geometry is done and I don't foresee making any big changes to the layout. (besides a second floor to the dam which I am contemplating atm.
Here's what I know I need to fix:
- Water: for some reason it's all messed up, Also gotta do the displacement for the water floor. also add damage values like in port if you happen to fall in.
- Add skybox: I'll probably add a cayon type skybox with tons of powerlines coming from the cliff face fading off into the distance.
- Fix hovering trucks in garage (trucks don't fly... yet)
- Add office furniture
- Add hatch to roof for quick access for the CT's much like the T's have.
- Add misc models throught map for cover.
- Add sounds (ugh... this is something that I'm dreading as I haven't really experimented with placing sounds much)
- Adding misc decals and overlays
- I need to create a couple custom textures.
- Touch up the rock face displacement, Not 100 % happy with the outcome so far.
- Make the busted contol gate where the T's busted though and parked in the garage. I'm thinking they arived in a couple hummers. Like this model:
those are the big things. I got tons more but no need to go on and on about em here.
also anyone know where I can do a playtest of this? I would love to schedule a time to get some people playing this sometime in the next week or so.