Hello fellow mapcorians. I am the Project Leader for the Source mod Sands-of-War2.
We are currently in need of all kinds of talent. It's not like that we don't got a good team already, in order for SoW2 to reach a satisfying level of quality. We are currently 19 people on the team.
I am well known in the HL editing community, we have coders and moddellers on board, we have a decent website that isn't on Geocities, we already have some proof of concept code and screenshots and I am not 14(neither are any other on the team).
SoW2 is not just a random idea by some n00b who wants to make the best game in the world. We have already completed Sands-of-War1 for HL1, so you can trust that we can handle this.
Currently the most art and info about SoW is related to the HL1 version of the project.
Sands-of-War
SoW is a fully established and released mod, which has received the ModDB award. The last version was downloaded thousands of times.
I have noticed that there are a bunch of talented mappers in here. It would be appreciated if some of you make a SoW map.
There is not much work in converting a map to SoW. Removal of the
bombspots and exchanging the current spawn points with SoW spawn points.
Around the map there should be placed 5 flags representing important areas
If you want to make it perfect you can add a bit more modern or slightly
sci-fi elements to the maps. Sands-of-War is a modern mod set in the very
near future.
Website:
http://sandsofwar.net (redirect)
Jobs page:
http://sandsofwar.net/index.php?page=jobs
Job information
Working on Sands-of-War is an ideal way to learn more about game production. We can offer you a friendly athmosphere with helpful teammembers. On the Sands-of-War crew you will be respected for your skills and personality - not your sex, skin colour or religion.
A position on the Sands-of-War team is a great opportunity if you want to work with game development. Working on a mod is the best thing you can do if you want to get a job in the games industry. At the Sands-of-War team we focus on not only producing cool mods, but also learning more. We learn and help each other everyday and it will make you a better game developer faster than ever before.
As a Sands-of-War teammember you have a very high chance of getting your work out to many people. There are lots of mods, which never gets released and much work which never see a release. At Sands-of-War we finish what we start and do whatever we can to further develop the mod. As a prove of this you have Sands-of-War1 which we have finished and released several public versions of.
If you decide to join the team we expect you to work hard and dedicated. You will have to use at least 3-4 hours per week on the mod. Its is important to work dynamicly and use more time during times where it is needed. Do only join the team if you are fairly sure that you will also be able to work on it at least 3 months later. People who are capable of keep working on a single project for a long time is needed.
All crew members must be capable of:
- Work on their own and as a team
- Get new ideas/features by themselfs
- Implent ideas/features by others
- Stay in contact with the rest of the team(forum, IM, IRC, etc.)
- Act and talk responsible
- Respect other opinions, cultures and the freedom of speech
- Read and write english on a technical level.
- Passion for games
- Previous experince in game design
- Follow directions set by the leading members (Lead Coder, Lead Level Designer, etc.)
- 16 years or older(exeptions are possible if case of exeptional talent)
Level Designer:
- 2+ years of experience work level design
- Experience with Valve Hammer Editor and the Source engine
- Understanding of lighting and athmosphere
- Understanding of game flow and playability
- Ability to optimize levels without degrading their visual quality
- Texturing or modelling skills is a plus
Map shots - SoW1, maps are made by me
[Blocked Image: http://moddb.com/images/cache/mods/13/1310/gallery/water_23235.jpg]
[Blocked Image: http://moddb.com/images/cache/mods/13/1310/gallery/water_22472.jpg]
Concept sketches - SoW2
[Blocked Image: http://nicklas.byriel-pedersen.dk/sow/g36c.jpg]
[Blocked Image: http://sow.thexnetworks.net/concept/snipers.jpg]
[Blocked Image: http://sow.thexnetworks.net/concept/AIM_Guerilla.jpg][Blocked Image: http://sow.thexnetworks.net/concept/AIM_Sniper.jpg]
Comic
[Blocked Image: http://sow.thexnetworks.net/gfx/sowcomic1.jpg]