How come there are no good texturing books?
Or do you know of any I haven't bumped into?
This one http://%7boption%7d gives a good overview I think, but I still feel like something was missing, and it is certainly not very games specific.
This one http://%7boption%7d was more about mapping coordinates and projection math than anything else...
According to the author, this one http://%7boption%7d will not benefit you outside Lightwave 3D...
This could have been good http://%7boption%7d but as it happens, it is a total ripoff of amateur work (in my humble opinion).
This one deserves more praise http://%7boption%7d but as it also serves as an intro to Photoshop, then it is limited what the advanced Photoshop user gets out of it.
Even though this one has only 2 texturing specific chapters, I still feel it is the one I have learned the most from http://%7boption%7d
Any takers?