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[CS:GO] cs_exhibit [WIP]

  • Suicidalemon
  • October 31, 2016 at 2:14 AM
  • Suicidalemon
    • October 31, 2016 at 2:14 AM
    • #1

    Hi there!


    I'm looking for feedback on my work in progress hostage rescuse map, Exhibit. I've had quite a lot of fun with friends on it, but I feel I need to hear opinions from those who don't mind hurting my feelings. ;)

    At the moment, I'm all ears for any layout and visual suggestions. I've been toying with detailing, but realistically I need the layout to be nailed down before going any further.

    The map consists of two floors with mutiple exhibition rooms and hopefully promotes players to move around.


    This is the ground floor.

    CTs spawn in the lower right zone, where they have two main ways into the building; the side and front entrances. There are also some enterable windows along the front.

    Ts spawn in what I'm calling a staff room at the moment. There they have immediate access to a staircase that leads upstairs and access to the main atrium of the building.

    This is the upper floor. The hostages are kept up here.


    I've been trying to create my own textures and editing existing textures within CSGO for this project.

    Here are two texture packs that I have been using so far from GameBanana:

    http://gamebanana.com/textures/3968 (Animated rain by Mamorex) and http://gamebanana.com/textures/707 (Extra dev texture colours by Chris528)


    Here's the workshop page - http://steamcommunity.com/sharedfiles/fi…s/?id=790525864


    All feedback is welcome!

  • RA7
    • October 31, 2016 at 10:23 AM
    • #2

    A solid start, but most parts look big and empty....

  • Suicidalemon
    • March 2, 2017 at 10:18 PM
    • #3

    V2 is out! - http://steamcommunity.com/sharedfiles/fi…s/?id=875459535

    I've tried a little more on smoothing out and streamlining some areas to hopefully make a more focused and perhaps less confusing map than v1.

    As always, feedback is welcome!

    Heres the two radar images like before.

    (I haven't figured out how to do nice ones yet)


    Here's some other screens.

  • anonymous6366
    • March 4, 2017 at 6:44 AM
    • #4

    Haven't loaded in game but subscribing! really like your texturing work. Feels nice and modern just like my current de project! I think the design needs some angles somewhere, it feels a bit too blocky right now.

    If I remember to load it in game tomorrow I'll come back and edit this

  • Oscar
    • March 6, 2017 at 5:04 PM
    • #5

    Looks great, although it needs a bit more cover

  • Harry Godden
    • March 14, 2017 at 7:27 AM
    • #6

    Just had a run around the map, and wow, I really like the atmosphere you've created inside and outside! The animated rain effects on the floor really help to complete this

    I have a feeling there might be some problems with long / underused pathing, but we will see when it comes to playtesting!

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