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causeway (or maybe bocage)

  • okaycomputer
  • October 6, 2016 at 1:23 PM
  • okaycomputer
    • October 6, 2016 at 1:23 PM
    • #1

    still working on timings from each point just following the main roads. Right now it's about 10-12 seconds sprinting to each. gonna be a lot of side/alternate routes through hedgerows, farms, fields, etc. I'm not sure if I should move point C up top to the right of German spawn.

    Very rough wip:


  • okaycomputer
    • October 19, 2016 at 5:35 PM
    • #2

    probably going to delete this thread because with my work schedule doing overnights i won't be done in time. still going to finish the map eventually and release it on the workshop tho

  • abc
    • October 19, 2016 at 5:43 PM
    • #3

    Looks great so far, I love the setting. Large, open areas are tough to pull off well in Source, so props for taking this on. By the way, can I ask which Sky this is? Is it a DOI one?

  • okaycomputer
    • October 19, 2016 at 5:44 PM
    • #4

    it's doi_sky01 that is used in ortona. i'm thinking of making it more overcast/rainy in the end but we'll see

  • abc
    • October 19, 2016 at 5:47 PM
    • #5

    Have you ever played Company of Heroes I/II by chance? It's an RTS, but this map reminds me a bit of Angoville, which is an excellent 1v1 map:

    http://companyofheroes.wikia.com/wiki/Angoville

  • okaycomputer
    • October 19, 2016 at 6:28 PM
    • #6

    haven't played it since it first came out but yeah that whole bocage normandy small pocket fighting from field to field with small farm houses and a tiny village is what i'm aiming for

  • MeisterYoon
    • October 19, 2016 at 7:15 PM
    • #7

    Looks great. Btw Angoville is very unbalanced map of COH... popular but extremely unbalanced

  • okaycomputer
    • October 23, 2016 at 9:53 PM
    • #8

    getting some work done before going to work

  • hdkhh_
    • November 1, 2016 at 8:01 PM
    • #9

    How is the map coming? It looks promising.

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