Farm II
I wanted to create this own thread for Farm II because Farm thread had a bit confusing starting post because it was about farm(1) and not Farm 2.
Farm 2 is designed to be a competitive csgo map.
Layout
Layout was "inherited" from farm1's layout with a lot of adjustments. Farm1's too compact and narrow spaced areas were expanded a bit and scale of buildings was changed to more realistic.
The layout was tested many times here on Mapcore playtest during last winter.
Spoiler [Blocked Image: http://i.imgur.com/WladgB7.jpg]
References
As a reference I visited my uncles' farm and my aunt's old farm. On those excursions I photographed mostly textures but also some buildings and details.
Still most of the references I have taken from the internet because I have taken too few pictures and I have gotten ideas that wouldn't have been possible to photograph myself.
Spoiler [Blocked Image: http://i.imgur.com/F8N9QO6.jpg]
Models & Textures
The ultimate goal with this project was originally to create all the textures and models myself (to learn stuff). I managed to get to do a piece of this project as a school project. So I worked 350 hours during the summer and got few areas done and learned a lot new stuff. As the project went further I abandoned idea to create everything myself and started using default textures.
Current version
During past week I had some time to spent again on the map and I made some changes based on playtest feedback.
Feedback
If you have anything to say about the map, say it. My biggest struggle with the map has been the lack of feedback so I'm really looking forward to have feedback no matter if it's good or bad.
Thanks to everyone that has helped me by giving feedback already!