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Normandy - Liberation (MoHAA TheHunt Inspired)

  • Sosa
  • September 30, 2016 at 11:09 AM
  • Sosa
    • September 30, 2016 at 11:09 AM
    • #1

    i decided to make a map inspired of my favorite mohaa map TheHunt, but the name for doi will be Normandy

    the setting is north france, US vs German.


  • Bastion
    • September 30, 2016 at 12:20 PM
    • #2

    Sorry man, contest rules does not allow for remakes.

    Quote

    Quote Remakes of existing maps are not allowed, however maps inspired by classic DoD maps are encouraged.[/b]

  • Sosa
    • October 1, 2016 at 12:29 AM
    • #3

    mh thats sad but i think i will put this map later into the workshop and make some italy alp stuff for the contest if time will be enought

  • MeisterYoon
    • October 1, 2016 at 2:06 AM
    • #4

    Man this looks simply gorgeous, until now definately the best looking map. Just forget about the remake(name and the layout) and continue on developing your own map. You have done just a tinest part of Hunt, so if you add more variations with larger layout, i'm pretty sure you can attend with the map. Probably you should then change the title of this thread as well.

    Keep it up! It's really great.

  • Edude
    • October 1, 2016 at 8:12 AM
    • #5

    Man, I don't think you will get enough time to make another map to the contest... In my opinion you should save the map in the current state to think about it later as a MOHAA remake, but then continue from where you stop with another layout and ideas. The map at it state looks promising, so you should change the idea from now on, and when the contest ends you comeback to the old save and finish the remake, I would love to play both of them.

  • the0rthopaedicsurgeon
    • October 1, 2016 at 6:06 PM
    • #6

    I installed Mohaa again a few days ago for inspiration and was thinking how some of the maps would work well in DOI. I don't know whether this would be allowed under the rules or not, if you kept the buildings and general theme but moved things around, but either way I hope you stick with this and finish it in some way.

  • Sosa
    • October 2, 2016 at 3:43 PM
    • #7

    so thay as they said in stream its ok to make a map inspiered by an existing i will make it to the contest and make some changes of structure

  • Sosa
    • October 6, 2016 at 5:58 PM
    • #8

    some little update

  • abc
    • October 12, 2016 at 4:46 PM
    • #9

    Wow this brings back some good memories, I loved that level. Keep the pics coming - looks great! I'll be eager to help playtest when it's ready.

  • Sosa
    • October 14, 2016 at 7:54 PM
    • #10

  • MeisterYoon
    • October 15, 2016 at 3:38 AM
    • #11

    This map will really play out well. Hopefully it is allowed for the contest..

  • Sosa
    • October 21, 2016 at 7:05 PM
    • #12

    and some more update screens

  • Sosa
    • November 6, 2016 at 7:07 PM
    • #13

    i think its the last update the strukture is more or less finish but rooms and places are still very empty so there is still some work to place some props

  • MeisterYoon
    • November 6, 2016 at 8:02 PM
    • #14

    Aren't you gonna participate in the competition? This looks just so good. How similar is it to MOHAA's hunt?

  • Sosa
    • November 6, 2016 at 8:12 PM
    • #15

    i try to get it finished to the 24. so i will i guess.:) the main road is like in mohaa rest not so much


  • MeisterYoon
    • November 7, 2016 at 4:11 PM
    • #16

    That is good. If only the street is like MOHAA, i'm pretty sure there will be no problem against regulations. This is definately one of the best looking maps on this board. Cheers.

  • abc
    • November 11, 2016 at 12:54 AM
    • #17

    Wow, in my memories MOHAA was so much more detailed and realistic than those screenshots. Hah. Still an amazing game though.

  • Sosa
    • November 11, 2016 at 1:59 AM
    • #18

    yes i thought same) tomorrow evening i am going to release first beta version of the map in workshop, some rooms will still be empty and some lights not work right.

    some more screens for now

  • MeisterYoon
    • November 11, 2016 at 9:29 AM
    • #19

    So much detail. I cannot stop writing good comments on this.

  • abc
    • November 11, 2016 at 6:40 PM
    • #20

    Sosa would you mind sharing your light_environment brightness and ambient values? The screenshots look great and is pretty much the feel I am trying to get in my level, but yours somehow looks a lot crisper.

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