Quote from Radu16 minutes ago, Radu said: One way to improve the ground would be to use higher resolution textures, like 2048x2048 or 4096x4096 - that might go overboard, though you could cover a lot of surface with that.
4096*4096 would be overkill, as it is equal to 16 1024*1024 textires
I might consider 2048*2048 later on, but I'm pretty sure it should work out fine eventually when I break up the patterns by painting the alpha and adding geometry, props, decals etc.