Where's dickbutt? Come on, guys.. have I not taught you anything? You've got to have dickbutt.
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Quote from Terri
On 12/10/2016 at 0:00 AM, Terri said: Today I did a pretty huge change to the 3D skybox, I'm now very satisfied with how it looks. As it's all mesh now, I baked all the lighting information from a cycles render (256 samples) into these textures and it looks fairly realistic

Looks great
Just make sure to have it as cheap as possible (textures/polys/...) otherwise it might start to affect your fps if it's too detailed or there are several parts like this one in the 3D sky.
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Quote from will2k
2 minutes ago, will2k said: Looks great
Just make sure to have it as cheap as possible (textures/polys/...) otherwise it might start to affect your fps if it's too detailed or there are several parts like this one in the 3D sky.
Yeah its around 2 - 3 thousand faces, but i'm hoping having it as an unlit material will make up for the performance loss
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Hello once again! For the last 2 weeks we were trying to improve some of the areas of the map visually and gameplay wise. We all agree that the church part of the map could be done better. So here it is Here you have a comparison with an old oneCOMPARISON[Blocked Image: http://i.imgur.com/vpTLxbZ.jpg][Blocked Image: http://i.imgur.com/bpazpb1.jpg][Blocked Image: http://i.imgur.com/DgrdLzC.jpg][Blocked Image: http://i.imgur.com/kdGHyZz.jpg] Also we added a small path behind the church. Regards!
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This looks very nice

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Looking good guys. Couple of things stand out to me.
The paths around the church look a little narrow (especially in the corner). It is almost as if a single person would find it hard to walk on the pavement without having to shimmy up against the wall. The other thing is the two pillars at the edge of the ramp. They don't appear to serve any real world purpose.
Maybe something like this could work better? Excuse crappy PS work please!
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Quote from OrnateBaboonDisplay More
17 hours ago, OrnateBaboon said: Looking good guys. Couple of things stand out to me.
The paths around the church look a little narrow (especially in the corner). It is almost as if a single person would find it hard to walk on the pavement without having to shimmy up against the wall. The other thing is the two pillars at the edge of the ramp. They don't appear to serve any real world purpose.
Maybe something like this could work better? Excuse crappy PS work please!
Thanks for your feedback @OrnateBaboon Will look into the issues

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[Blocked Image: http://i.imgur.com/fiAOdEN.png]
Terri made a sign to stop people drowning themselves

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I don't speak Italian. 0/10 would drown.
looks great
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yall is talented
But really, you guys should be proud. I love the look of the map and from what I'm seeing I think it will play well with the current game. You've set the bar really high for future DoI maps.
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Quote from Vaya
1 hour ago, Vaya said: [Blocked Image: http://i.imgur.com/fiAOdEN.png]
Terri made a sign to stop people drowning themselves

Good guy @Terri . You made a world a better place ...
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Quote from Vaya
Damn son(s), I'm proud of y'all

Looks very polished and detailed, love it.
One minor nitpick is the slightly "clean" look of the cobblestone floor in the dock area (1st pic); one would expect it to be a tad dirtier in a busy docks area. This is just an observation based on the screenshots only and this could be different in-game. If that's the case, disregard this nitpicking

Really solid contender here, best of luck
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Congrats @Vaya, looks great. I particularly dig the gradient coloured skybox ??
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@Lizard deserves the credit for that

@Terri for all the amazing models
This one truly has been a team effort. There was points of contention during development (disagreements about direction and changes made) but we've all came together and worked out any issues pretty amicably in the end. Lesson learned from this contest = more communication and regular meetings. I don't think ridged roles work. As we've all done lots of different aspects of map creation now there's going to be overlap in skills- different opinions on things.
Now to just convince them both on the next project...

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A video of Brest from start to finish
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nice to see the version with fucked area portals at :21 again

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Congrats on the release!
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