So here is the dev blog for my entry!
For this contest I have spent the past few days playing the game constantly (managed 24 hour playtime) as well as researching into the second world war, in the end I have eventually managed to settle on a smaller battle on the Italian campaign: The battle of San Marino. I've had to make a bit of a stretch on the battle to fit the map idea, as the country has a collection of fortresses that are a great fit for this game.
The gamemode will focus on the assault mode, the Commonwealth/ US forces will start in the town and work their way up to the final point, which will be the fortress itself while the German forces work hard to defend the location.
My intention with the layout will be to switch the combat style based on which point the players are at, starting out with close to mid range combat in the town, open area combat as they work their way up to the mid point, and then a mix of both as the players fight inside and around the fortress.
So far I have made some progress, several false starts and a few concept tests. And the result of all of that has got me with the bare design of the fortress and some of the area surrounding it. Need to do more with props, cover and terrain.
[Blocked Image: http://i.imgur.com/YeJAWox.jpg]
[Blocked Image: http://i.imgur.com/sYPcv7d.jpg]
Also, some reference images I am working with.
Spoiler [Blocked Image: https://upload.wikimedia.org/wikipedia/commons/a/ac/Fortress_of_Guaita_2013-09-19.jpg]
[Blocked Image: http://i1.trekearth.com/photos/152742/rocca_guaita.jpg]
Also using some 360 images, but the links on those are ridiculous
And of course, I've taken some liberties on the layout of the areas the map is being built off of.
Not much to show currently, but I'm working on it!