Quote from Bastion22 hours ago, Bastion said: Fresh shots, tried the HDR with built cubemaps and the issues persisted so that has been turned back off for the time being.
You might have to compile it again so there's no trace of previous cubemaps built in the bsp, but try this:
Open up the console in-game and type: "mat_specular 0", then "buildcubemaps" and finally "mat_specular 1"
Bonus* quick texture test
[Blocked Image: http://i.imgur.com/CQQrRME.jpg]