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[UT4] CTF-PaleoPark

  • DonCarbon
  • September 15, 2016 at 9:19 PM
  • DonCarbon
    • September 15, 2016 at 9:19 PM
    • #1

    DOWNLOAD CURRENT .PAK


    I've been working on a Jurassic Park inspired map, based on the visuals of the first movie, but not an exact copy.

    It's a completely functional symmetrically CTF map, but the visuals per side will be completely different.

    You can download and test this build if you want, it's from 13 September.

    http://thomaskole.nl/CTF-PaleoPark-WindowsNoEditor.pak

    The Unreal forums were not too lively, and I'm looking for some feedback!

    Thanks in advance, any tips and remarks are greatly appreciated!

  • Sigma
    • September 15, 2016 at 10:31 PM
    • #2

    Awesome! I will give this a go once back in country. Are there any dinosaur assets like a velociraptor in a cage? Dat t-Rex skeleton! Nice!

    You might also try posting it to mpforums. They have a server setup that allows test maps be uploaded. I have that last iteration of foundry before finalizing the white box and starting art pass.

  • De M0 555
    • September 16, 2016 at 1:41 PM
    • #3

    Looks really great! I love how you can see other sections of the map from the outdoor locations. Only thing id say to watch out for is that the sections with the T-rex and flags, make sure those sections flow well, it feels like they could feel a little awkward to move through. (top left & bottom left pics).

  • DonCarbon
    • September 17, 2016 at 8:33 AM
    • #4

    Thanks Sigma, I don't think there will be real dinosaurs, but I might imply them with sounds and visuals.

    I don't think you'll be able to see the rest of the map from the outside, DeM0 :(

    The left one will be a parking garage, the one on the right will be a raptor enclosure,

    Here it is annotated:

  • Mr E
    • September 17, 2016 at 8:37 AM
    • #5

    Wow that looks really god!

    But ain't the kitchen/cryogenics to small? looks like it would be cramped during a CTF match.

  • DonCarbon
    • September 17, 2016 at 8:50 AM
    • #6

    Hi E, I don't think those rooms are too cramped. Certainly smaller than your standard UT map, but I wanted to make a small map anyway.

    I think those are fun, more chaotic.

  • DonCarbon
    • November 20, 2016 at 4:35 PM
    • #7

    Hi, it's been a while.

    In the meantime, lot's has happened. I lost the whole level due to a failed update, and worked my way back.

    All my original mesh files still existed, but the whole Unreal project was gone. But the map is doing great, and it's really starting to come together.

    I try to pay attention to both the big and little details. The map is rotationally symmetrical, but the themes are very different. For example, the main wings:

    The main hall is also symetrical, you can run up the stairs or the dinosaur, doesn't matter.

    The carpark/enclosure parts of the level are the hardest, as they are thematically very different. But I feel that I can make any carpark shape work with the jungle theme, so I'll see about it.

    Feedback is always welcome!

  • ics
    • November 21, 2016 at 4:14 PM
    • #8

    A a a aa. you didn't say the magic word.

    Looks very nice, looking forward to the end result.

  • DonCarbon
    • November 21, 2016 at 11:24 PM
    • #9

    Main hall now has a roof, some leaves will be visible in the background.


  • DonCarbon
    • November 24, 2016 at 11:57 PM
    • #10

    I resolved some errors that appeared when creating the PAK file, but it's there!

    http://thomaskole.nl/PaleoPark/CTF-…owsNoEditor.pak

    Feedback is most welcome!

  • DonCarbon
    • January 15, 2017 at 9:46 PM
    • #11

    [Blocked Image: http://i.imgur.com/x2ICWJu.png]

    [Blocked Image: http://i.imgur.com/P58g0sV.png]

    [Blocked Image: http://i.imgur.com/uG9KzaY.png]


    Haven't had too much time recently, but I've started out fleshing out the mainhall, and it's basically complete. Now up next are the main wings.

  • DonCarbon
    • September 1, 2017 at 1:10 PM
    • #12

    Recently picked up this map again, I feel like finishing it!

    Here's a timelapse of a Triceratops statue slowly melting.


    Some parts of the map are nearing completion, others are still in prototyping.

  • FMPONE
    • September 1, 2017 at 1:36 PM
    • #13

    Really nice!

    I think the trees could use some internal contrast and grass trimming, and that area generally looks overly boxy and unnatural

  • DonCarbon
    • September 1, 2017 at 1:43 PM
    • #14

    Thanks :)

    What do you mean by grass trimming?

  • FMPONE
    • September 1, 2017 at 1:44 PM
    • #15
    Quote from DonCarbon

    1 minute ago, DonCarbon said: Thanks :)

    What do you mean by grass trimming?

    Like, surrounding the transition between the ground and the tree prop with some fluff grass so that it sells the transition like a trim

  • DonCarbon
    • September 1, 2017 at 4:30 PM
    • #16

    Ohhh, that's what you mean. Yeah I'm thinking of adding some grass, but not too much as it might obstruct the view of the player.

  • TheOnlyDoubleF
    • September 6, 2017 at 4:12 PM
    • #17

    Waho! Awesome job DonCarbon I love that! The main hall is great ;)

  • DonCarbon
    • September 7, 2017 at 5:29 PM
    • #18

    Thanks! Here's a little trick I'm using to fake rooms behind windows, where there's actually nothing.

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