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[RELEASED] Realtime CSG - level design for Unity!

  • logicalerror
  • September 15, 2016 at 8:54 PM
  • logicalerror
    • September 15, 2016 at 8:54 PM
    • #1

    Hi!

    I would like to introduce you to this project I've been working on for the last two years. It's a CSG level editor plugin for Unity that performs CSG in real-time!

    But instead of just telling you about it, let me just show you a couple of things you can do with it ..

    Interested?

    You can find more information on the project page!

    Here's a youtube with the plugin in action!


    Thanks for your time!

  • logicalerror
    • September 16, 2016 at 9:00 AM
    • #2

    thanks!

  • Mitch Mitchell
    • October 17, 2016 at 10:58 AM
    • #3

    Really wish this was in UE4, I'd pay so much to have this tool.

    The material assigning isn't that critical, but the actual brush tools are.

  • logicalerror
    • November 3, 2016 at 3:27 PM
    • #4

    Well I'm an Unity employee .. I'm pretty sure Unity wouldn't like me making a plugin for UE4 ;)

  • logicalerror
    • December 1, 2016 at 12:07 PM
    • #5

    Realtime CSG version 1.330 now has improved support to create curved brushes!

    (available from the update site https://prenominal.nl/updates/ , asset store downloads are somewhat behind)

  • logicalerror
    • April 5, 2017 at 8:40 AM
    • #6

    Version 1.336 has been released and has improved brush editing:

    The post also contains an update on the valve map importer I'm working on

    Also, in a previous version ray-dragging of objects was added (I guess I never posted about it here)

  • logicalerror
    • April 16, 2017 at 3:25 PM
    • #7

    Version 1.400 now has support for chamfering (beveling)!

    Click here for more details :)

  • logicalerror
    • December 1, 2017 at 2:30 PM
    • #8

    Realtime-CSG has a stairs generator these days:


    Also meshes are now better optimized


    Realtime-CSG is 25% off! Get it while its on sale!

  • blackdog
    • February 16, 2018 at 1:26 PM
    • #9

    Don’t we have a generic Unity topic?

    This is the more appropriate I’ve found

    Unity is including ProBuilder & co in the standard build/release of the engine

    https://blogs.unity3d.com/2018/02/15/pro…d-level-design/

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