Hello.
I am currently working on a competitive cs:go map and soon i will start detailling. What modeling program should I learn - maya, 3ds max or blender? Hardest things I will make is sculptures, vehicles and a helicopter. Maybe animated 3d skybox model. I will do some video editing and work later on with cryengine 5 or unreal Engine 4. I am planning to study architecture or design.And is it possible for valve to see if the models were made by a pirated version of 3ds max or maya? After I will finish school, I win't have enough money to pay for the "legal" version of 3ds max or maya. What texture creation program is the best? Photoshop?
Also, i have a limited time to learn the program, about 7 months.
I am thinking to go with maya, but I want to hear what pros would recommend. I am working alone, if it changes anything.