Hello guys!
The indoor water park AquaBlast has received a bomb threat from a terrorist group.
On my previous map, I couldn't get to do any water attractions, so for the past few weeks I have been having an itch for making water slides. So I started working on this project for the past weeks and a half. The map is still a very heavy work in progress. And currently have a layout which I hope to playtest soon, as well as working on a few water slides, to get an idea of how much work and time making the water slides will take. I made the map with an idea in my head of what each area will be, so detailing will just be a matter of time and dedication to bring up the map into the visuals I have in mind. My plan is for it to be much less cartoony than my previous map, pharaoh.
The main source of inspiration is Akvapark (Google Maps), in Latvia, where I used to live years ago and have fond memories. I do however use reference images from many places. I think the biggest difference is the size, to fit the size of a csgo map, I had to make the main building (middle) smaller than what a real water park would be like. The indoors area and pools will have glass ceilings, so you can break them off and throw nades from room to room, which should help out with nade preparation before trying to take over a site. So, it's indoors, but with the functionality of outdoors.
I will keep this thread updated as before, but I still have no clue how often that would be. The weekly updates from pharaoh, were good for me, it helped me get my thoughts on "paper" and I had a clear idea of what I should be focusing next at the beginning of the week. So there is a chance that I may retake that. Or I could just post here all my thoughts. Time will tell.
Some screenshots of course!
Middle of the map. It has a empty wave pool, a lazy river, a toilet bowl water slide, as well as some extra minor features. Like a dive slide, and a tunnel for the river. I am not sure the extent of access to players for the top area (heaven), I fear it may add too much veritcality to the map for the defending CTs. CTs come in to middle from behind the toilet bowl.
Bombsite A
Bombsite A is on the outside area of the map. It has part of the river as well as a gate for the torrent, the current generator for the wave. It fills up with water and then rushes it towards the river. It has some bars to prevent guests from getting to dangerous areas. Then, on the pool at the lower level is 3 body water slides. I think they will be called podium, and be bronze, silver and gold. You can use the bronze one to climb up, in case the main access gets smoked out.
Bombsite B
Bombsite B is the arrival of 2 intense water slides. I haven't worked much on that area. It is very close quarters, so probably a target for Ts when they can't afford very expensive items. I am not sure of the cover placements, and i have to see how the play test session goes, and see if the entrances are alright as they are. The balcony on top is accessible by boosting only. The stairs shown are the access way for the Ts, its the contact point if both teams rush, although, I expect CTs to don't rush, so they can set up nades to defend.
T spawn. They come from the back of the building. Have a neat story line idea for how they got there, so I guess you guys will have to wait till I work on that area to know the story for that.
CT Spawn. The CTs come from the lockers room and showers from the main entrance of the park after the ticket booth. Again, some ideas and reference images for that room, but those will have to wait for another time, for when I work on the room.
Finally, here is the radar image. A bit outdated as I made it before the water slides tests. it should help you guys out to figure out the layout. Nothing very new or different. It's the typical clover. I also try to avoid as many overlapping floors as possible, as I find those very confusing in other maps. basically, the most it overlaps is on the stairs at the bottom left.
That is all for now. I hope I can have the time to stick with this project again. I have a lot of work to do on the map, but if I can get it to where I envision, it should be self motivating to work on as well as being a pleasant place map to walk around and play.
Cheers!