Over the past month or so, @Quotingmc and I have been working on a new competitive defuse map set in a rundown refugee slum section of Tel Aviv in Israel.
As of right now the most developed section of the map is the A Bombsite:
Spoiler
[Blocked Image: http://i.imgur.com/uXQw3Q9.jpg]
[Blocked Image: http://i.imgur.com/xGKGZv9.jpg]
[Blocked Image: http://i.imgur.com/RHAtup2.jpg]
[Blocked Image: http://i.imgur.com/k5TdKG5.jpg]
[Blocked Image: http://i.imgur.com/oGjksWp.jpg]
T Side:
Spoiler
T Spawn
[Blocked Image: http://i.imgur.com/MmDqJxw.jpg]
T to B
[Blocked Image: http://i.imgur.com/uipPmOY.jpg]
[Blocked Image: http://i.imgur.com/Cg2mONE.jpg]
T to A
[Blocked Image: http://i.imgur.com/u1fRpj5.jpg]
B Bomsite:
Spoiler
[Blocked Image: http://i.imgur.com/M8sRqZA.jpg][Blocked Image: http://i.imgur.com/FG0M3pW.jpg]
Bonus CT Mid to B
[Blocked Image: http://i.imgur.com/YMpC81L.jpg]
While we have done quite a bit of detailing thus far, most of it is to capture the feel of the map and experiment with the direction that we can take the art once the layout is finalized. The amount of clutter the map actually features will most likely be heavily edited and tweaked to make sure that it does not impact gameplay visibility, performance, or anything else negatively. We both look forward to any and all feedback, and while be submitting for a playtest shortly after a few more personal playtests to fix timings and small things are worked out.
Also special thanks to Rick_D for the various Agency assets used throughout the map so far!