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[CS:GO][WIP] Tel Aviv

  • VIOLATION
  • August 28, 2016 at 11:41 PM
  • VIOLATION
    • August 28, 2016 at 11:41 PM
    • #1

    Over the past month or so, @Quotingmc and I have been working on a new competitive defuse map set in a rundown refugee slum section of Tel Aviv in Israel.

    As of right now the most developed section of the map is the A Bombsite:

    Spoiler

    [Blocked Image: http://i.imgur.com/uXQw3Q9.jpg]

    [Blocked Image: http://i.imgur.com/xGKGZv9.jpg]

    [Blocked Image: http://i.imgur.com/RHAtup2.jpg]

    [Blocked Image: http://i.imgur.com/k5TdKG5.jpg]

    [Blocked Image: http://i.imgur.com/oGjksWp.jpg]


    T Side:

    Spoiler

    T Spawn

    [Blocked Image: http://i.imgur.com/MmDqJxw.jpg]

    T to B

    [Blocked Image: http://i.imgur.com/uipPmOY.jpg]

    [Blocked Image: http://i.imgur.com/Cg2mONE.jpg]

    T to A

    [Blocked Image: http://i.imgur.com/u1fRpj5.jpg]


    B Bomsite:

    Spoiler

    [Blocked Image: http://i.imgur.com/M8sRqZA.jpg][Blocked Image: http://i.imgur.com/FG0M3pW.jpg]

    Bonus CT Mid to B

    [Blocked Image: http://i.imgur.com/YMpC81L.jpg]


    While we have done quite a bit of detailing thus far, most of it is to capture the feel of the map and experiment with the direction that we can take the art once the layout is finalized. The amount of clutter the map actually features will most likely be heavily edited and tweaked to make sure that it does not impact gameplay visibility, performance, or anything else negatively. We both look forward to any and all feedback, and while be submitting for a playtest shortly after a few more personal playtests to fix timings and small things are worked out.


    Also special thanks to Rick_D for the various Agency assets used throughout the map so far!

  • Quotingmc
    • August 28, 2016 at 11:59 PM
    • #2

    Glad to finally show some pictures off. Can't wait to playtest this with everyone.

  • Harry Godden
    • August 29, 2016 at 12:23 AM
    • #3

    I like the screens :), I think a very dense urban environment like this will look nice in csgo, you guys got an overview to show off too?

    And please @Quotingmc can you see this through right to the end this time, I see so many pretty greyboxes from various projects you've worked on that never get finished :P

  • Quotingmc
    • August 29, 2016 at 12:26 AM
    • #4
    Quote from Terri

    Just now, Terri said: I like the screens :), I think a very dense urban environment like this will look nice in csgo, you guys got an overview to show off too?

    And please @Quotingmc can you see this through right to the end this time, I see so many pretty greyboxes from various projects you've worked on that never get finished :P

    I am primarily in charge of the layout so I hope violation can help carry me through the art pass with his talent at detailing as that is where I normally fall short. I am sure between us we can motivate each other to finish it. We will post an overview very soon when the timings are better tested. Thanks for the kind words.

  • jUST_RUSH
    • August 29, 2016 at 9:20 AM
    • #5

    This looks really fun!

  • SirK
    • August 29, 2016 at 9:32 AM
    • #6

    Looking really good so far :) Overview would be awesome though :D

  • RA7
    • August 29, 2016 at 10:12 AM
    • #7

    Cant wait to see the textures :)

  • LATTEH
    • August 29, 2016 at 6:37 PM
    • #8

    Love the detailed gray box.

  • Quotingmc
    • August 31, 2016 at 12:57 AM
    • #9

    [Blocked Image: http://i.imgur.com/giX1nwW.png]

    Overview as promised. Please note, layout is still subject to heavily change.

  • Puddy
    • August 31, 2016 at 11:49 AM
    • #10

    I would consider toning down the Israel references. It's a very touchy subject. The Dust levels work in a middle eastern setting cause they are very generic and non-descriptive.

  • Serialmapper
    • September 1, 2016 at 12:34 PM
    • #11

    @ offtopic

    What about the game Insurgency and other games alike? Those should be toned down altogether. You know, the bad guys are all arabs, the good guys are americans and west europeans. The killing theatre being quite real locations.

    Even in dust2 the good guys are IDF and the bad guys that want to plant the bomb are arabs. Valve please fix! the political correctness has infested our brains and we became so touchy and feely!

  • Vaya
    • September 1, 2016 at 12:55 PM
    • #12

    you can't really say either side in counterstrike is the 'good guys' you see the game from both perspectives.

    @Puddy is basically saying the references to isreal should be reduced (not removed) to avoid issues. Look at bazaar (formerly de_Pakistan) Map is still set in pakistan but the references were reduced to make the map more universal.

    If you're being controversial with your map on purpose, go ahead- it's your right to make what you want!

    BUT if you're just trying to make something people will play sticking to common denominators and 'Valve's standards' is a good idea. I don't think it's the mapmaker's plan to start a second arabspring with their map so what Puddy said is common sense.

  • VIOLATION
    • September 1, 2016 at 4:07 PM
    • #13

    The flags and references to Israel were more just to help set the proper theme and immerse the player more into believing the location was actually set in Israel. We don't really plan on removing any sort of indicators all together, just making it more sparse and subtle so that they are distracting nor main features of the map and are merely just little details here and there to help make the scene believable.

    This is actually something we have discussed previously as we're not trying to make any statements either way, just attempting to recreate a specific and recognizable location.

  • spa
    • September 11, 2016 at 8:40 PM
    • #14

    Really nice looking greybox/detailing! Like the fast engagement/sniper option in mid alot. Didnt get a good feel for the map in the failed playtest because of the technical problem, but one thing that struck me is that map lacks a bit of verticality and the two bomb sites feels a bit similar. One way to maybe fix this could be to add a small highground vantage point to B, making it more different from A:

    The content cannot be displayed because it is no longer available.

    As graphical input i would suggest to open up one of the outer walls going to the sites (but have it fenced off) and revealing a more open scenery (maybe get some tanks in there to play up the warzone theme) This could be a good way of making some of these areas stand out since they can blend a bit together atm, but this can also just be due to the greyboxing.

    Overall very promising map, looking forward to try it for reals soon :)

  • Vaya
    • September 12, 2016 at 10:44 AM
    • #15

    The map is very promising. Hoping the displacement being fixed stops the map crashes and we can give this one a proper test.

  • VIOLATION
    • September 13, 2016 at 5:30 PM
    • #16

    Haven't found any new map crashes after fixing the aforementioned one that ended two playtests so I've taken the time in between submitting for a new one eventually to spruce up a few of the buildings while Quoting made some changes to the layout at mid. Updated overview will be up soon as well.

    [Blocked Image: http://i.imgur.com/c4pA2cF.jpg][Blocked Image: http://i.imgur.com/7sBGkZZ.jpg]

  • Quotingmc
    • September 17, 2016 at 1:32 PM
    • #17

    New Overview includes adjusted Mid to A route and CT Spawn Change

    [Blocked Image: http://i.imgur.com/6a8iCpN.png]

  • RivFader
    • September 17, 2016 at 10:31 PM
    • #18

    Looks promising so far, really interesting in the final product.

  • RealaxFourX
    • September 18, 2016 at 11:09 PM
    • #19
    Quote from Pink Flamingo

    On 8/31/2016 at 1:55 AM, Pink Flamingo said: another black hawk down? mayday mayday we're going down!!

    CS:CZ deleted scenes in cs:go dream

  • RA7
    • September 19, 2016 at 4:42 PM
    • #20

    I am curious about the textures...

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