1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

CSGO de_ellora first detail pass done!

  • GRiNET
  • August 17, 2016 at 4:37 PM
  • GRiNET
    • August 17, 2016 at 4:37 PM
    • #1

    Hello everyone!

    I have been working on a demolition map for CSGO called de_ellora.

    It is inspired of the visuals from de_aztec.

    I have reworked the map a couple of times and done a first detail pass for the map.

    I still need the map tested with the new layout.

    I also need help with breaking up texture repetition on the brick floor texture.

    Please, if you have any constructive feedback and or other impression of the map don't hesitate to contact me.

    Thank you!

    Below are the current Screens and Workshop link.

    WORKSHOP LINK: http://steamcommunity.com/sharedfiles/fi…s/?id=742262472


    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • Shibou
    • August 18, 2016 at 11:31 PM
    • #2

    Most screenshots give me the impression of a blocky enviroment as you seem to have overly used 90 degree angles and straight lines... You could genrate some alteration by using displacements on the ground and some less intense displacements on the walls - i would not expect tp find so many perfect straigt walls/grounds in an old temple like that. Adding some decals like dirt and cracks to the walls will also help. If it fits to the theme you'd like to achieve you could also use some wood here and there like: wooden planks, walls, crates, etc. ... If you add some more foliage where the walls touch the ground you can also add some more aleration here and there.


    Besides that keep up the good work.

  • GRiNET
    • August 19, 2016 at 12:47 PM
    • #3

    Thank you for your feedback!

    I have displacements on every ground that isn't blocks, I don't think displacements would be a great idea on stone blocks.

    Maybe it isn't clear on the screenshot but every 90 degree wall have random blocks mesh on them, maybe that isn't enough since it still look very straight.

    I am not too fond of the wooden crates every where maps in general seem to have, but maybe it is a great idea to put in more stuff like that to break up repetition.

    Thank you for the tips, they will prove valuable!

  • Lain
    • August 21, 2016 at 11:56 AM
    • #4

    Stone blocks on age-old temple are weathered, cracked and imperfect due to the means of creation at the time. They are going to be very imperfect, you should definetly displace ground such as what you have in pictures 2,3 and 4.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™