Hi there,
I want to start programming a real game, with stunning graphics. I'm wondering if I should try and do it in UE4/ unity, or if I should do it from scratch usingDX12 or Vulkan APIs?
I ask because dx12 and Vulkan support in UE4 aren't well documented at all, or are nowhere to be seen for desktop, and it feels like ue4 is meant to be used for dx11/openGL games. For now Vulkan support is limited to mobile on UE4 as they present it, and last time I checked Unity doesn't support it yet. Neither does unity fully support dx12 it seems. Any of you guys veterans of awesome gaming have any advice?