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Day of Infamy

  • El_Exodus
  • July 28, 2016 at 6:44 PM
  • El_Exodus
    • July 28, 2016 at 6:44 PM
    • #1

    I just realised that there is no topic about Day of Infamy although there are already WIP threads for maps in the 3D section.

    It was a WW2 modification for Insurgency and is coming as a standalone to Steam Early Access today!

    I recorded some gameplay in the Closed Alpha if you're interested to see how it looks like:

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    http://store.steampowered.com/app/447820/

    https://newworldinteractive.com/#day-of-infamy

    http://newworldinteractive.com/announcing-day…cess-july-2016/

  • clankill3r
    • August 2, 2016 at 3:54 PM
    • #2

    From the makers of Insurgency.

    I bought it yesterday. I kinda like it. Feels like a mix of insurgence and day of defeat. Still I miss the original DOD cause I loved the unrealistic weapon mechanisms from that game.

    Also the game is a bit to much focused on close battles, making the bolt action rifles kinda shit. They are also a bit to slow. But I start to sound to negative now... The game is quite great so far. I just hope they keep improving the gameplay. I think insurgency always had some annoying things that they never fixed and now... fuck here I go again...


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  • El_Exodus
    • August 3, 2016 at 10:14 AM
    • #3

    :P

  • blackdog
    • August 4, 2016 at 8:57 AM
    • #4

    @Sprony can merge ;)

    only watched half the stream and just gives me the vibes of the first DOD and Insurgency (mod) matches.

    Makes me want to map! I need to look into this (as well)

  • clankill3r
    • August 4, 2016 at 5:09 PM
    • #5

    It also makes me want to map.

  • El_Exodus
    • August 4, 2016 at 9:23 PM
    • #6

    I already started something :x Not like i have already enough ongoing projects^^

  • Sprony
    • August 4, 2016 at 10:06 PM
    • #7
    Quote from blackdog

    13 hours ago, blackdog said: @Sprony can merge ;)

    only watched half the stream and just gives me the vibes of the first DOD and Insurgency (mod) matches.

    Makes me want to map! I need to look into this (as well)

    Done.

  • Thurnip
    • August 5, 2016 at 2:01 PM
    • #8

    Hey dudes! some already know, i've been working on DOI UI design :) since May.

    last week, Early access was released. It's impressive to see how the team is fast to address issues and feedback from community to improve the product itself.

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  • KoKo5oVaR
    • August 6, 2016 at 2:59 PM
    • #9

    Looks really cool, and i know that's not the philosophy of insurgency, but one day i really wish to see a really realistic multiplayer shooter. Something more slowpaced with less accurate weapons, longer fire exchange, relying more on positioning and team tactics than on mouse coordination skill (kind of like brothers in arms). The weapons in this are awfully too precise, not in terms of weapon range and precision, but more because of the aiming capability of the player, and by that i mean you can shoulder your rifle in 0.5 second after a 200 meters sprint in rubbles to nail the head of the machine gunner deployed 70 meters in front of you. That is still too videogamey to be simulation, not saying that's it a bad thing though, the game is still really cool :D.

  • Sprony
    • August 6, 2016 at 3:25 PM
    • #10
    Quote from KoKo5oVaR

    24 minutes ago, KoKo5oVaR said: Looks really cool, and i know that's not the philosophy of insurgency, but one day i really wish to see a really realistic multiplayer shooter. Something more slowpaced with less accurate weapons, longer fire exchange, relying more on positioning and team tactics than on mouse coordination skill (kind of like brothers in arms). The weapons in this are awfully too precise, not in terms of weapon range and precision, but more because of the aiming capability of the player, and by that i mean you can shoulder your rifle in 0.5 second after a 200 meters sprint in rubbles to nail the head of the machine gunner deployed 70 meters in front of you. That is still too videogamey to be simulation, not saying that's it a bad thing though, the game is still really cool :D.

    Wasn't that the whole idea behind Operation Flashpoint, Arma and Red Ochestra? I haven't played the last 2 and Flashpoint is too long ago too remember, but all three are supposed to be realistic MP shooters right?

    I wasn't aware that we had Mapcore people working on this. Maybe it would be cool to do something together? Article, interview, etc.

  • clankill3r
    • August 6, 2016 at 4:09 PM
    • #11

    Mapping contest...

  • El_Exodus
    • August 6, 2016 at 4:15 PM
    • #12
    Quote from KoKo5oVaR

    1 hour ago, KoKo5oVaR said: Looks really cool, and i know that's not the philosophy of insurgency, but one day i really wish to see a really realistic multiplayer shooter. Something more slowpaced with less accurate weapons, longer fire exchange, relying more on positioning and team tactics than on mouse coordination skill (kind of like brothers in arms). The weapons in this are awfully too precise, not in terms of weapon range and precision, but more because of the aiming capability of the player, and by that i mean you can shoulder your rifle in 0.5 second after a 200 meters sprint in rubbles to nail the head of the machine gunner deployed 70 meters in front of you. That is still too videogamey to be simulation, not saying that's it a bad thing though, the game is still really cool :D.

    I bet you'd like Squad.

  • KoKo5oVaR
    • August 6, 2016 at 4:48 PM
    • #13
    Quote from El_Exodus

    8 hours ago, El_Exodus said: I bet you'd like Squad.

    Didn't knew the game, but you pretty much nailed it, thanks :D


    PS : it's amazing

  • Squad
    • August 7, 2016 at 8:59 PM
    • #14
    Quote from El_Exodus

    On 6-8-2016 at 5:15 PM, El_Exodus said: I bet you'd like Squad.

    Don't we all?

  • Bastion
    • September 15, 2016 at 7:37 PM
    • #15

    Looks like we'll be reviving this thread huh?


    Getting the game started up for the first time has been a nightmare for me today. Downloaded fine but the game crashed steam on the startup installs and then crashed out my PC and forced me to reboot my system entirely.

    But I got a little bit of game in, for what it's worth, I'm having fun, audio for weapons is very punchy and characters yell out and speak which greatly makes the fights feel better. I want to play it some more, hopefully my PC does not have a heart attack in the future with this game.

  • Sprony
    • September 15, 2016 at 8:29 PM
    • #16
    Quote from clankill3r

    On 6 augustus 2016 at 5:09 PM, clankill3r said: Mapping contest...

    Say what :P

  • Bastion
    • September 16, 2016 at 8:20 AM
    • #17

    Found a rogue nodraw brush on one of the frontline maps this morning.

    [Blocked Image: http://i.imgur.com/Eu6wwT7.jpg]

  • Bastion
    • September 28, 2016 at 12:21 PM
    • #18

    They updated the Beta branch last night.

    Three new weapons, binoculars (that you can use to make targets for artillery now), dismemberment and a few more things.


    Was one server running beta last night, people were testing out the new weapons on a new map, devs were there too. was a lot of fun to play with and talk to the devs.

  • LATTEH
    • September 29, 2016 at 1:04 AM
    • #19
    Quote from Bastion

    12 hours ago, Bastion said: They updated the Beta branch last night.

    Three new weapons, binoculars (that you can use to make targets for artillery now), dismemberment and a few more things.


    Was one server running beta last night, people were testing out the new weapons on a new map, devs were there too. was a lot of fun to play with and talk to the devs.

    Hey! Thanks for coming out! We are always testing something. We are glad you took the time to test with us.

  • Bastion
    • October 26, 2016 at 10:33 PM
    • #20

    I think I found a new explosive item while I was testing my map out. An explosive named the CompB

    It looks great, has full models, textures and animations for allied and axis versions - only thing that seemed incomplete is the names on the loadouts. Some shots

    You've also got to add it into your loadout through the developer console

    (please don't kill me new world)

    [Blocked Image: https://pbs.twimg.com/media/CvuUBxDXEAIOGUY.jpg]

    [Blocked Image: https://pbs.twimg.com/media/CvuUBxIW8AAG7qq.jpg]

    so it looks like that one more weapon on the to-do list will be marked off on the road-map

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