My final project involves making a "Final Gameplay Level." Normaly this wouldn't phase me however I want to do a CTF level that is symetrical for learning curve reasons. My problem is from an artist/aesthetic point of view in that I find symetrical things horribly ugly. So this bring me to the topic of the thread. I would like to brainstorm with mapcore things level designers can do to make a symetrical level feel less symetric. Rules for this are BSP Brushes may not be different, but static meshes can be slightly different.
Some ideas I had:
Lighting plays a huge part of mood atmosphere and in teamplay games, where bases are. So I could use light color to designate different moods for either side. A "warm" color vs a "cold" color. Not only can ambient light be different but I can tint my volumetric light differently dependingly?
Modern vs. Decayed. The "warm" red side could look vibrant and alive while the "cool" blue side have a decayed feeling in both texture and models?
mapcore help me!