1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CS:GO] DE_GARRISON

  • Oliver
  • July 21, 2016 at 7:47 AM
  • Oliver
    • July 21, 2016 at 7:47 AM
    • #1

    In january I published a beta-version of a map that I have been developing since September of 2015. It received a great amount of feedback and it motivated me to go all the way to the finish-line.

    To get to the point: The map is out of Beta. I'd like to show off the finished product, or "version 1.0".

    LINK TO WORKSHOP (with more pictures): http://steamcommunity.com/sharedfiles/fi…s/?id=599577239

    Garrison - theme and story:

    "A bomb defusal map set around Oslo, Norway.

    Near the fjords of Oslo lies a many centuries old fortress that has kept Oslo safe from invasion. Now terrorists are threatening to blow it up once and for all."

    The map is based off "Akershus fortress" in Oslo, Norway. (some reference pics: http://imgur.com/a/spDND) The architectural design is characteristic for its "stair-like" design, which for instance you will see on the big red church across from Site A. Rose windows are also seen on the map, which complement the fact that the map takes place on a nice summers day in Norway.

    I have added a picture of Bombsite A, B and Middle. Thanks for stopping by! :)



  • Vaya
    • July 21, 2016 at 9:02 AM
    • #2

    Looks pretty awesome! is it mainly post processing? I would personally add some sort of trim to those arches in the last picture. The reference pictures do and it would help them stand out more

  • SirK
    • July 21, 2016 at 9:18 AM
    • #3

    I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!

  • Logic
    • July 21, 2016 at 11:15 AM
    • #4
    Quote from Oliver

    3 hours ago, Oliver said: The map is out of Beta. I'd like to show off the finished product, or "version 1.0".

    So this thread should be moved to Work Release, right?

  • Oliver
    • July 21, 2016 at 2:14 PM
    • #5
    Quote from SirK

    4 hours ago, SirK said: I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!

    I delayed the terrorists 2 seconds, which gives CT better time to set up. The problem with the beta was that Terrorists could enter Middle or B at the same time as CT, which made it frustrating to play as CT as you would have to rush to those positions every round.

  • Oliver
    • July 21, 2016 at 2:42 PM
    • #6
    Quote from Logic

    3 hours ago, Logic said: So this thread should be moved to Work Release, right?

    Oops, my bad. I'll see if I can't move it over. I'm pretty fresh to this forum

  • Logic
    • July 21, 2016 at 3:55 PM
    • #7
    Quote from Oliver

    1 hour ago, Oliver said: Oops, my bad. I'll see if I can't move it over. I'm pretty fresh to this forum

    No harm done, but I better ask @Sprony@Thrik@'RZL or someone to move it :)

  • 'RZL
    • July 21, 2016 at 4:16 PM
    • #8
    Quote from Logic

    18 minutes ago, Logic said: No harm done, but I better ask @Sprony@Thrik@'RZL or someone to move it :)

    Moved it :)

  • RA7
    • August 13, 2016 at 10:16 PM
    • #9

    Very sweet looking

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™