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de_Forlorn

  • will2k
  • July 19, 2016 at 6:52 PM
  • will2k
    • July 19, 2016 at 6:52 PM
    • #1

    Forlorn - Bomb/Defuse by Will2k Forlorn is a bomb defuse map heavily inspired by old-school Half-Life and Opposing Force, a sort of homage to the Black Mesa Research Facility. The theme is a freshly evacuated and dismantled military research facility that is mostly emptied by now but still in rather pristine condition. An anarchist group is preparing to raid the recently abandoned base to blast open some secure doors and loot available chemical and hazardous content. Several Half-Life Easter eggs (visuals and sounds) are scattered around the map :) The map supports 64 players (32 vs 32) and features FBI vs Anarchists . A manually-tuned nav file with place names is included for bot play. Special thanks to Squad, RZL, Vaya, jackophant, Puddy, Bevielis, Terri, Andre Valera, Logic, General Vivi, Fnugz, tomm, and MaanMan for their feedback and playtesting, and a big shout-out to the mapcore community. Enjoy the map.

    http://steamcommunity.com/sharedfiles/fi…s/?id=727634334

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…B756A634933331/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…1AEC699FCA59C8/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…A6D9AB87F487E5/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…C13EB57B125AFB/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…405FA7DA193C6E/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…BB0735AAABC669/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…8D7440A391CA8B/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…9E3FB5C56EEBDF/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…CBBA820583E3F8/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4473641444…2151402DEEEB52/]

  • El Moroes
    • July 19, 2016 at 9:37 PM
    • #2

    Ahahah I saw him /emoticons/[email protected] 2x" width="15" /> (with some other easter eggs aha ^^).

    Nice map too, man. If I have a little thing to say is that some walls looks a bit poor / flat (like the example in the picture below) but hey...it's a detail ;) [Blocked Image: http://i.imgur.com/hTPxbCu.jpg]

  • will2k
    • July 19, 2016 at 9:48 PM
    • #3
    Quote from El Moroes

    7 minutes ago, El Moroes said: Ahahah I saw him /emoticons/[email protected] 2x" width="15" /> (with some other easter eggs aha ^^).

    we shall not speak of him :D

    I will keep updating the map in the near future with some changes planned for more outdoor areas and less corridors.

    The wall you mentioned in mid might also be gone and merged with the garage area behind it.

    Thanks for dropping by and really appreciate your constant support back in the WIP thread :)

  • blackdog
    • July 19, 2016 at 11:40 PM
    • #4

    Congrats, really happy you managed to reach the finish line, it was a big project!

  • Squad
    • July 20, 2016 at 8:53 PM
    • #5

    Strange stuff is happening on the Workshop lately. Map ratings suddenly dropping super low in a matter of minutes, going from 5 to 3 stars, etc. Seems like Forlorn is suffering from this as well :(

  • holiestcows
    • July 20, 2016 at 11:09 PM
    • #6

    I really dig this level's theme it has going. To me it reminds me of a cool hybrid of the remade Season by FMPone and Cache. I will definitely have to check this one out in game.

  • will2k
    • July 21, 2016 at 12:23 PM
    • #7

    Thanks everyone for the support, really overwhelming :)

    @Squad and @Bevielis mentioned, It seems the automatic downvoting on the workshop is really getting out of hand.

    I was away yesterday and didn't check the map but Tuesday late at night, it was at 4 stars, all positive ratings.

    Now I'm checking, it's down to 2 stars.

    I checked the ratings and until Wednesday mid-day, it was all positive ratings, then all of a sudden, a flow of 116 negative ratings flooded the map bringing it down to 2 stars and into oblivion.

    If I delete the map and reupload it now, it would show as it missed the deadline of July 20, right?

  • Vaya
    • July 21, 2016 at 12:25 PM
    • #8
    Quote from will2k

    Just now, will2k said: @Squad@Bevielis


    If I delete the map and reupload it now, it would show as it missed the deadline of July 20, right?

    yes. No point anyway as it'll just happen again...It really sucks but we'll just have to have faith valve will spend time looking through the workshop for the best content and not discrediting based on 'stars'

  • will2k
    • July 21, 2016 at 9:33 PM
    • #9
    Quote from Vaya

    8 hours ago, Vaya said: yes. No point anyway as it'll just happen again...It really sucks but we'll just have to have faith valve will spend time looking through the workshop for the best content and not discrediting based on 'stars'

    I posted in the official CSGO workshop group about this issue (mass automated downvotes) but I highly doubt that any of the Valve guys will take a look or do something

    http://steamcommunity.com/groups/CSGOMapsWorkshop

    As @catfood and @Radix mentioned in an earlier post of theirs, the sad thing about this issue is not just the operation, but the exposure of the map for a wider group of people visiting the workshop. It's always nice to interact with different people who tried the map telling you what they liked and what they didn't, giving you feedback, suggestions, praise, criticism, etc

    By quickly, massively, and automatically downvoting the map after less than 24 hrs (by bots I presume), it quickly slid into oblivion to the n-th page of the workshop not to be seen by folks visiting the front page or even the first couple of pages of the maps workshop. The number of visitors even stopped shy of 1k viewers (not increasing anymore since no new visitors know about the map).

    As I said, I highly doubt Valve will do anything; the workshop has been a highly unmoderated mess since a long time (btw my map Cortona is still stolen for the past 7 months on the workshop and nothing has been done about it despite numerous flags, formal complaints, emails, private messages, etc) and nothing will change in the foreseeable future. Valve only seem to respond to either a major public outcry or a lawsuit.

  • RivFader
    • July 21, 2016 at 10:37 PM
    • #10

    Sad thing is, this wouldn't even be an issue if they'd split the workshop into more visibly distinct categories. Then all the scammers with their crappy skin-ad AIM maps can dominate their niche while people with actual talent get their own as welll.

  • BubkeZ
    • July 22, 2016 at 12:02 AM
    • #11
    Quote from RivFader

    1 hour ago, RivFader said: Sad thing is, this wouldn't even be an issue if they'd split the workshop into more visibly distinct categories. Then all the scammers with their crappy skin-ad AIM maps can dominate their niche while people with actual talent get their own as welll.

    Valve is working on it, lots of maps have been banned already (what I've heard), maps with sponsors will be banned and hopefully all bots too.

  • Guest
    • July 22, 2016 at 2:28 AM
    • #12

    God that's such a shame, the csgo workshop in particular is just an absolute mess. Comments are nothing but advert spam in most cases and random 3 texture aim maps skyrocket to 1000+ ratings at 5 stars. Really hope this map gets the attention it deserves.

  • will2k
    • July 26, 2016 at 5:00 PM
    • #13

    3kilksphilip has joined the "fight" against the workshop voting manipulation and massive automated downvotes that plagued most of the maps released last week.

    https://www.reddit.com/r/GlobalOffens…n_3kliksphilip/

    10 maps that were the most hit by the vote manipulation will be featured and playtested on his servers during this week for better exposure and to let new players be aware of these maps.

    Big shout-out to @El_Exodus and @Vaya for representing in that thread :D

    I thank Philip for this initiative while waiting for Valve to ban these bot-accounts and cancel their downvotes...in 2020

  • Bodd Jonar
    • August 6, 2016 at 5:04 PM
    • #14

    Congrats on the release! The map looks amazing.


    Small feedback; The A site feels a little "poor", not much room to play with. Consider adding a box or something here; http://images.akamai.steamusercontent.com/ugc/4912757502…132FD7A5E822AF/

    For example, Xbox on Bsite dust2 makes that bombsite so much better, both for CT and T, because you can play every angle on it, It's fun with something that you can run around, like quad on cache, or your own B site.

  • will2k
    • August 7, 2016 at 4:30 PM
    • #15
    Quote from Bodd Jonar

    23 hours ago, Bodd Jonar said: Congrats on the release!

    Thank you :)

  • voodoochopstiks
    • August 9, 2016 at 12:19 PM
    • #16

    Hey, this looks really really sweet! Can't wait to play it. Also, this is probably not what you want to hear, but I can't help but think of HLDM while looking at it(especially with some of the verticality going on), maybe you should consider porting it to Black Mesa DM too? :D The layout looks like it'd be good for a higher player count FFA or TDM!

  • will2k
    • August 9, 2016 at 5:34 PM
    • #17
    Quote from voodoochopstiks

    5 hours ago, voodoochopstiks said: Hey, this looks really really sweet! Can't wait to play it. Also, this is probably not what you want to hear, but I can't help but think of HLDM while looking at it(especially with some of the verticality going on), maybe you should consider porting it to Black Mesa DM too? :D The layout looks like it'd be good for a higher player count FFA or TDM!

    Hey thanks :)

    I actually thought about this around Christmas 2015 and was seriously considering switching the project to Black Mesa deathmatch but in the end I stuck with CSGO

    here's a reply of mine to a fellow mapcorian on the map's WIP thread detailing this issue :)


    I have started planning a new map for BM deathmatch from scratch but I'm keeping the idea of remaking de_forlorn into dm_forlorn on the plan B back-burner in case the new map development stalls :D

  • voodoochopstiks
    • August 10, 2016 at 1:05 PM
    • #18
    Quote from will2k

    19 hours ago, will2k said: here's a reply of mine to a fellow mapcorian on the map's WIP thread detailing this issue :)

    Having it as a single player BM level like you wrote there sounds even more amazing actually, haha :) I've been playing Brutal Dooms single player campaigns recently and I'm falling back in love with great big combat areas and corridors between them, being free to be tackled in any order and from many different entrances/angles, with a few keycards or doors to gate the players progression through the level here and there. Something like that but for BMSP would be very very cool :) I'm imagining some non-linear back-and-forth between the sections which are filled to the brim with enemies, with a grand finale at the ending after clearing out all the areas.

  • will2k
    • August 10, 2016 at 6:34 PM
    • #19
    Quote from voodoochopstiks

    5 hours ago, voodoochopstiks said: Having it as a single player BM level like you wrote there sounds even more amazing actually, haha :) I've been playing Brutal Dooms single player campaigns recently and I'm falling back in love with great big combat areas and corridors between them, being free to be tackled in any order and from many different entrances/angles, with a few keycards or doors to gate the players progression through the level here and there. Something like that but for BMSP would be very very cool :) I'm imagining some non-linear back-and-forth between the sections which are filled to the brim with enemies, with a grand finale at the ending after clearing out all the areas.

    I'm really tempted now to go for SP :P despite knowing it will be very time-consuming compared to a DM map.

    Maybe I'll start prototyping couple of areas and see how it flows.

  • blackdog
    • August 10, 2016 at 6:59 PM
    • #20
    Quote from will2k

    24 minutes ago, will2k said: I'm really tempted now to go for SP :P despite knowing it will be very time-consuming compared to a DM map.

    Maybe I'll start prototyping couple of areas and see how it flows.

    I never followed up on that * I left in the post... maybe you thought was a typo but I was thinking of sending a PM ;)

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